Ok I tried that (which makes sense), but despite the enemy moving around very smoothly, he still struggles to work his way around an obstacle to reach my player. I have included a link to the updated visual and a link to the event sheet.
GIF visual: ibb.co/L0NG694
The enemy (blue) is initially moving along path
When player (black) is in LOS, the enemy turns and chases
But when my player goes north of enemy (past the obstacles), the enemy 'crashes' into the obstacle and STAYS there, instead of moving around them to get to the player, like a person would.
Is this just a LOS thing or is there more to it?
Event sheet: ibb.co/ZHd7k6v
I've adjusted the 'Every 0.5 seconds' down to 0.4 seconds but it doesn't really do anything to help.