I have attached a hand to a body, with the body as the parent. Now, I have attached the palm to the hand, now the hand is the parent. The game logic is that when the hand size increases, the palm repositions itself to the appropriate area on the hand, (Nothing fancy going on, I have attached the hand to a body and palm to the hand, that's all)
as shown in the image below.
Now, coming to the issue part, Originally the palm was a perfect circle, but As you see in the below image, the palm-size is distorted when the size of the hand increases
To fix this, I have unselected the transform width, but the palm sprite not honoring its parent's XY position.
Obviously, we always set the size of the palm fixed on every tic, but can we achieve this using the hierarchy itself?
Here is the test C3p for reference.