lonrot's Forum Posts

  • Hey Yann

    1) The framed animation repeated each time the ball collapsed, and my solution was to make the Boolean variable to avoid it.

    2) I really like your solution, but is not possible to make it blur and zoom just like the framed animation. I can sacrifice a few kilobytes for that.

    UPDATE: Trigger once, that's it! Thanks again Yann. One final thing, really! (I hope so). For some weird reason, the second time a ball is dropped, the Drop Icon becomes Green. Tried various things but I can't seem to get it right. For debugging purposes I set the Icon to Red(Wait) while the "Playing" variable is set to 1, and visceversa. Nothing changed thought.

    Here's the current CAPX. Yes the link is working. <img src="smileys/smiley32.gif" border="0" align="middle">

    <img src="http://img42.imageshack.us/img42/7588/dropiconproblem.png" border="0">

  • Link fixed!!

    Guys, I made both suggestions and it worked at some point, I can only see one frame of the entire animation and I suspect is the last frame. Tried various combinations but the animation remains frozen.

    That animation has worked perfectly until now.

    <img src="http://img535.imageshack.us/img535/2504/frozenanimation.png" border="0">

  • I can't make the "loose" animation to show up, I have double checked and it should work to my end.

    NOTE: The loose animation is triggered only if Retry (Global Value) is set to 1.

    <img src="http://img252.imageshack.us/img252/8701/retryanimation1.png" border="0">

    Here's the updated CAPICS

    Please take a look <img src="smileys/smiley12.gif" border="0" align="middle">

  • Thanks Yann, you have saved me times already. I'm in the process of updating my newest version of the game with your cleaner code, I can set the local variable to IS Win but "not equal to" Win as you did in your version. What I'm missing?

    <img src="http://img707.imageshack.us/img707/520/notequalto.png" border="0" />

    EDIT: Found it, Right Click Invert.

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  • Hi again!

    This time I'm in big trouble, I want to disable the mouse click during Waits. I tried this by making a Global Variable Set to FALSE before "waiting", and the TRUE after the "waiting". But that doesn't seem to work.

    Here's the example code. ClickReady (The Global Variable) is highlighted.

    <img src="http://img829.imageshack.us/img829/4234/mouseready.png" border="0">

    Please check my CAPICS HERE

  • Great one Yann, Choose is super easy to use. I took a bit to realize where to place it (works fine under Audio File Name, Play(by name))

    <img src="http://img252.imageshack.us/img252/5544/chooseaudio.png" border="0" />

  • Thanks ayzhong :)

    Kyatric I'll do what you suggest. A bit of shame here, I was even thinking of looping each track for each level, but the pause spoils the fun. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Not at all Kyatric, I made them myself in audition with perfect splitting.

    Here check the AUDIO FILES, I attached a sample playlist (with the same order as in the game).

    Also here's the CAPX file.

  • Thanks Kyatric, now is working properly. But there's a short pause between each track, and it sounds rather choppy, is there a way to fix this?

    <img src="http://img9.imageshack.us/img9/9571/correctlayout.png" border="0" />

  • I don't know what I'm doing wrong here. The idea is to load music once "Layout1" starts. But it's not working and the rest of tracks depend on this one.

    <img src="http://img24.imageshack.us/img24/5206/layoutnotworking.png" border="0" />

  • For example each time an event happens play a random sound from a list or folder. Can this be done?

  • Can you tell me exactly how do I call it?

    Where can I see the complete list of system variables?

  • Is there a value for Layout, so I can compare it?

    Example: Making an event:

    if current Layout equals "Layout 1", do this.

    <img src="http://img854.imageshack.us/img854/6038/layoutname.png" border="0" />

  • muito bom!

  • ou can reasonably make a "global" sheet containing all the common mechanics/features of your levels and include it in each level's event sheet.

    That's exactly what I'm doing so far. Thanks for the clarification on the Layouts Kyatric.