lonrot's Forum Posts

  • I was thinking about making an array and count (++) once each level is complete, but I will stick to copy/pasting events for now. Is a bit dirty but works for me since I'll be making only six levels.

    By the way, does the free version limit the amount of Layouts one can create?

  • Thanks R0J0hound!

  • I'm quite confused, I can't find where to add a new layout, The only option I see is changing the name of the current layout in the properties panel... Is that why newt told me I'm limited to the free version? I can't create layouts?

    I saved my CAPX as a Project and browsed to the Layout folder, duplicated the Layout 1 and renamed accordingly, I open up the project but there are no Layouts except Layout 1.

    Screenshot:

    <img src="http://img855.imageshack.us/img855/2509/layoutnr.png" border="0" />

  • newt I'm not really sure what you are pointing out in the layout documentation. Do you suggest me to make layers for each level? For example, creating layers for the changes of each level (pings and exits), setting them invisible and showing a layer per level? Sounds good to me, but I'm far from knowing how to do that...

    Care to share some light?

  • If possible I don't want the player to reload the assets if I must make a new capx for each level. (Web Cache maybe?)

    My idea is to create 5 levels more, with less space between the colliders and more exits.

    What do you guys think is the best solution?

    Download the project here.

  • Thanks R0J0hound!

  • Okay, I guess I will have to wait master Yoda. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • So, short answer is no? (Construct 2)

  • Is there a way to make a similar effect to Motion Tween in Flash?

    <font size="6">See Flash Tween in Action</font>

    For that example this is what I did:

    //Not visible

    Frame 1 (scale 0%, opacity 0%)

    //Visible

    Frame 10(scale 75%, opacity 75%)

    //Zooming slowly

    Frame 30 (scale 100%, opacity 100%)

    End of animation, not visible

    Frame 35 (scale 0%, opacity 0%)

  • Weishaupt that's it!

    Thanks!!

  • vidi I removed the OR plugin, check back again.

    HERE

  • alspal can you explain further?

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  • For some reason the animation for looseVar won't start, take a look.

    <img src="http://img546.imageshack.us/img546/5176/loosevarnoanimation.png" border="0">

    <img src="http://img706.imageshack.us/img706/7330/animationo.png" border="0">

    Download Project: Lucky Hit Capx

  • I understand now, Thanks!

  • vivi I have a problem with your example, if the ball collides again LooseVar won't work, or won't do anything. Is there a way to wait (allow the ball to bounce) and reset the LooseVar?

    Screenshot:

    <img src="http://img593.imageshack.us/img593/663/loosevar.png" border="0" />