locohost's Forum Posts

  • R0J0hound Actually that's not a bad work-around. Not sure why I didn't try doing [Shift][Enter]

    However, the Comment editing behavior described in the bug should still be corrected so it matches editing Actions and Events.

  • Editing comments loses focus on enter

    The editing functionality for comments should match editing actions. When you select an action, either by double clicking or by cursor up/down/enter, when you finish editing and hit enter, the action line remains highlighted and you can simply press down arrow/enter to immediately/quickly edit the next action. Then repeat this to quickly edit many actions without reaching for the mouse. When you use these techniques to edit comments, the comment immediately loses focus/highlight when you press enter which forces you to reach for the mouse, move to the next line, double click. It's very tedious when editing long series of comments.

    Attach a Capx

    N/A

    Description of Capx

    N/A

    Steps to Reproduce Bug

    • Select any comment, start editing it by double clicking or pressing enter
    • Finish editing comment, press enter

    Observed Result

    The comment loses the highlight/focus forcing you to use the mouse to edit the next line

    Expected Result

    The comment should remain selected/highlight so you can use the up/down arrow keys and enter to edit next/prev comment

    Affected Browsers

    N/A

    Operating System and Service Pack

    Windows 7 64bit fully updated

    Construct 2 Version ID

    r200 (64-bit)

  • I fixed it. The problem was the original animation was not facing right. It seems all of the C2 code expects the starting position to be facing right. I guess

    It works now.

    Thanks again lennaert

  • set arrow.bullet.angleofmotion to angle(arrow.X,arrow.Y,target.X,target.Y)

    And the bullet behavior need to have rotate object on

    You described the settings exactly as they are. You can see the bullet.angleOfMotion in the code above. I have bullt.SetAngle property set to "yes". Token.X/Y are the target coords.

    The arrow moves correctly from shooter toward target. That part works, but the arrow animation is always facing exactly opposite regardless of shooting from left to right or right to left. Always backwards.

  • See the code below. No matter what variations of the arrow and/or angle settings I try, I cannot get the arrow to face toward the target. It moves toward the target as it should however the Thor damn arrow is always facing backwards. Yes, I tried arrow.SetAngle on both "Yes" and "No". Doesn't matter.

    I just do not and cannot understand what I'm doing wrong

  • lennaert You're right, I had just noticed that and was coming back to post my error.

    Thanks again for all your help. I truly appreciate all your replies

  • My multiplayer code stopped working. It was working. The code below connects to the server but never joins the room...

    Using the Scirra Sig server.

    The messages you see, in sequence, are...

    1. Connecting to server...

    2. Connected, logging in...

    3. Logged in as sult joining room...

    4. ?????

    It never fires OnSignallingJoinedRoom. The room is the default value "main". Any ideas why it doesn't join?

  • This behavior is natural -- event 1 evaluates true every frame that you're successfully connected to the signalling server. Going by the tutorial, it looks like you want to use "On signalling connected" -- which is a trigger -- rather than "Is connected to signalling server".

    Yep that worked. Damn I thought for sure I tried that. But same as last "How do I...", you're brilliant and I'm a moron

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  • linkman2004 I thought I tried that. Maybe I didn't. Let me take a look again. Thank you!

  • I'm using nearly exact code from Ashley's multiplayer tutorial...

    [attachment=0:3q4actra][/attachment:3q4actra]

    When my game connects to Scirra signalling server, the Multiplayer.IsConnectedToSignallingServer event fires over and over and over, outputting "Connected, logging in..." forever basically. The Multiplayer.LogInWithAlias line, I assume never sends/fires or if it does, the Multiplayer.OnSignallingLoggedIn event never receives/fires. The connection never completes.

    Is there an issue with the Scirra signalling server or is the tutorial old or am I doing something wrong?

  • Ok! Looks like it may be fixed...

  • Cannot post to any forum with an attachment...

  • Right now I have some functions that I use to set the Text attribs in the Lists objects and at the same time set an associated Value in an array. It's pretty amazing that there isn't a built in way to get the List.SelectedItemValue too. I'd love to know why not

  • You can get form control List "Text" values easily but there is no C2 built-in way to get a List "Value"?!?

    So... this is a feature or omission?

  • So other than my hack mentioned above, this isn't possible in C2?