locohost's Forum Posts

  • Correct

  • TeamSpeak maybe if a plugin can be built. Use Discord. It looks amazing and nothing to code. Just use it beside your game.

  • Ok so I'm the only one

    Here is some info I've found so far. Hope this helps someone...

    https://www.teamspeak.com/teamspeak3sdk has an SDK you can purchase.

    https://discordapp.com/ is an app/service that you can run beside your game.

    Both look like pretty awesome VOIP integration options but Discord is free and that fits my budget better right now

  • Has anyone used some VOIP app, extension, plugin or whatever to add VOIP to their C2 game? There are plenty of run-beside apps that can work, but I'd love to be able to code this into the actual game app.

    Have you done this or have any suggestions?

    Thank you for any tips!

  • tlarkworthy MongoHQ and MongoLabs are both services, not self hosted. So most of your points are not relevant.

  • When I click on a Troop that is sitting on a Terrain tile, the mouse click fires for the Troop then for the Terrain. They have completely different click events and I don't want them both happening. How can I stop the click event propagation? Do I have to hack this with a global variable?

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  • Question on the resource consumption using this giant-all-in-one sprite: Doesn't each instance of the different troop types created carry all the other data with it? Won't this be creating an enormous, bloated sprite for every instance?

  • You can use one array and use one column for each unique troop. Or you can create a unique Array object for each troop.

    So put every troop into one big sprite sheet with multiple animations, one fore each troop. The sprite sheet contains a 2 dimensional array holding data for each unique troop in the sheet.

    This could work. Probably the easiest way.

    Thanks guys

  • Problem Description

    Using the arrow to move the selected item in the Projects panel does not change/update the data displayed in the Properties panel

    Attach a Capx

    Unnecessary

    Description of Capx

    N/A

    Steps to Reproduce Bug

    • Use mouse to click any item in the Projects panel, the Properties panel updates to show the correct properties for item selected
    • Use the keyboard arrow to move up or down
    • Notice that the Properties panel does not update

    Observed Result

    Properties panel does not update when you select items in the Project panel using the arrow keys to move up/down

    Expected Result

    When you change item in the Project panel using the arrows, the Properties panel should update to show the item you've selected

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (Do not have)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 64-bit fully updated

    Construct 2 Version ID

    r200 (64-bit)

  • Press

  • LOl

    to move the selected Event block to next sub-Event level rather than having to drag with mouse. [Shift]

    would do the opposite.

  • You simply can't have two containers with the same objects, that'd be impossible to accomplish. The only thing you could try is having all your "troops" in a single sprite object with multiples animations.

    Then how would each unique troop type have it's own unique array of attribs?

  • I'm using an array to store data attribs for different sprite troops. I can edit one of the troops, add the array to the container. That works fine. However, I select another troop sprite, try to add the attribs array again to this container and the array is not available to pick. Why not?

  • How about a small (it's gotta be a crazy small code edit, it's 5 minutes for real) fix to the current search?...

    1. [Ctrl][F] jumps to find input (already works)

    2. [Enter] applies search to current tab (already works)

    3. Click on any tab, search is auto-applied to the tab (add this!)

    Right now you have to click each tab, then go up to the search input, click in it, then press [Enter] to apply to tab.

    Add some code so that when you click on a tab, it applies the search entered to that tab.

    This would be a huge boost to the current search! Right?

  • Honestly, I haven't used the bookmarks much yet. Perhaps they could provide a small editing speed-up for now. Until we can get a sooper awesome search/jump-to feature

    Thanks guys

  • Please don't read the following as me bitching about C2 editor. I'm not bitching. I like this tool a lot. It's very, very good so far. This is simply a quiet and polite request for a power editing feature to make the C2 editor perfect...

    We need to be able to jump to any location in any event sheet with hot key and search box. I have a large game project with nearly 20 event sheets and counting. It's tedious, at best, trying to jump around in code with the current search.

    If I were building this editor, I would add a hot key [Ctrl][F] (I suppose anything really), when pressed displays a search input and gives it focus. When you type each key, a list of results displays, that is built from searching an index of all code in all event sheets. The list gives results from every event sheet in the project, not just the current. The first result should be closest match to entered search and is highlighted so that when you press [Enter] the event sheet loads and you are taken to the search result.

    Yes this is very much like Sublime Text. Yes I've talked about this before.

    I will pay more for this feature, if that's what's needed to get it in the queue