locohost's Forum Posts

  • No one is working on a team using source control?

  • > I wrote my first "program" at age 17 on a Radio Shack TRS-80 Model I. 16K of RAM and a cassette drive. That was 1982 so I bet I'm truly the code geezer here .

    >

    Think again?? I beat that (just). exact same pc though

    Ok, ok so I'm not the code geezer, but for the moment I'm top two with codah

    I was a junior in HS in '82. How'bout you coda?

  • locohost

    Welcome to the world of Construct 2. I've found it to be quite robust and powerful. Are you currently involved with a project, or just learning?

    Working on a game idea with a couple friends Still working on how to break up the project files for team dev.

  • I wrote my first "program" at age 17 on a Radio Shack TRS-80 Model I. 16K of RAM and a cassette drive. That was 1982 so I bet I'm truly the code geezer here

    With that said, I'm very psyched to learn this C2 "GUI" tool and different style of coding. Perhaps now, with a couple of good friends helping, I may finally finish and publish a game! I'm really looking forward to learning a lot from you guys here in the forums.

  • I do initially have the paid Indie "personal" version of C2. For some reason my gold badge isn't displaying. Not sure why but that's a side question...

    I've been developing software on teams, professionally for many years but I have to admit, working with and learning C2 has been both very fun and very challenging in certain ways. The challenging bits for me so far is figuring out how to break up a C2 project for a team using source control.

    I've read a couple articles here and they've got me started thinking, but I believe the project could be broken down a lot further than what I've read so far suggests. As an old school team coder (13 years actually), I'm used to breaking the app functionality out into logical tiers and classes with lots of small focused code files. I feel I can basically do this in C2 by working hard to keep global variables to an absolute minimum, separate my game logical components into many small Event Sheets and use lots of Includes. Am I thinking about this the right way? So my question is: Are you working on a team using C2 and source control (I like Git) and if so how did you break down your code so the team could work effectively and not have to merge conflicting code over and over every day?

    Thanks a lot, lot, lot for your advice! Working in a coding "GUI" like C2 is a totally new experience for me. I'm pretty psyched about learning this tool

    Mark

  • I'll give that a try later when I get home. Thank you for your help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So I'm wrong in thinking the size attrib is size: [x,y,z] ? Or my array structure is wrong? I've built a lot of JS arrays so I thought I was building this correctly, but clearly I'm not :-/

  • I'm searching and searching and not finding enough info to make this work. I have an Ajax object that is loading a .json file of array data. In debug, I see the the ajax.lastdata value does contain the json data, however my format must be wrong because when I try to array.load the data, it doesn't parse right.

    Here is what I have in my array json file...

    {
    	"c2array": true,
    	"size": [2,4,0],
    	"data": [
    		["right", 0],
    		["backward", 90],
    		["left", 180],
    		["forward", -90]
    	]
    }[/code:1wn0c8iv]
    I'm trying make an array with 2 values on the X axis and 4 values on the Y axis and the above is obviously wrong. Can you tell me what's wrong with my format?
    
    Thanks very, very much for your help 
    
    Mark