LittleStain's Forum Posts

  • Can't the div part of this plugin do just that..?

  • Didn't I give a link to css in your last topic?

  • Different instances can have a different values for an instance variable (the variable name is ofcourse the same)..

  • Maybe someone can post an example capx..

    I dom't have the time to spend on that..

    Just create seperate character sprites and add them to a family..

    In the events use family instead of player..

    It won't matter which member of the family the player chooses..

    All events will reference the right character (because it's the only one in the layout)

  • Many ways to do this..

    For example you could put all the characters as animations in one sprite

    You could seperate the parts and combine them inside a container and pin them..

    using families would also be an option if you have the paid version, that way you could use the family for events

    You should probably separate your animations from your movement, using a base sprite for that..

    that way only the collision events would use the animations..

  • Other iPhones do work?

    Just asking, because as far as I know iPhone 6 has the same resolution as iPhone 5 (although upsampled)

  • You should clear your array on start of layout.. (ArrayListaAleatoria)

  • Far from perfect, but maybe a starting point..

  • I guess this is the easiest way:

    https://dl.dropboxusercontent.com/u/485 ... eSwap.capx

  • You can style the button-object with css...

  • If you use the search function of this forum you'll find many examples..

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  • how is that not logical? i want to not click buttons so i put a big button on top of it. It would work like a charm if i could just make the button invisible but still active. That is that is not logical. invisible = not active?

    Like I said.. You could use CSS to make the button transparant..

    That way it still works..

    So there is a simple solution to your "problem"..

    The button-object is not a canvas-element, but a DOM-element, these work differently..

    As such an invisible button is a button that isn't really there..

    Replacing the button with canvas-elements like sprites would solve this, but somehow that is not what you want..

    Solution:

    Use CSS.

  • Looks like you already found the only plugin supporting that..

    Not sure if it's still available and if and how good it works, but I guess you'll have to wait for an answer in the plugin thread, for I also can't find it in the link provided in the opening post..

  • On click is no good. See I am trying to cover other buttons up so they are unclickable, if object is clickable it does not disable this, but a button in front makes it so you can't click my custom buttons behind it. Otherwise I am going to have to code some disable button enable buttons when menu is up nonsense. Putting a button in front of everything sounded easier. But if it is a sprite with on click event it would not do this.

    I'm not sure what you are trying to do and why you want to do it in a way that is obviously very strange (and not working), but good luck..

    If you want to do it in a logical way, maybe we'd be able to help you better..

  • In what way does the user enter his/her comment?

    In what way are you storing the comments/sharing the comments between users?

    what format is the text/comment in?

    Do you want to use text-objects or spritefont objects?

    Will the text have a background / username / picture attached?