LittleStain's Forum Posts

  • Without seeing your capx it will be very hard to pinpoint the issue..

    Are you sure the event sheet is attached to the layout?

  • One of the greatest parts of working with Construct2 is the amount of active users willing to help you with their knowledge and ideas.

    The "How Do I" part of this forum is very active and there are always users willing to guide you in the right direction.

    When I started using Construct2, I wasn't much of a programmer. Actually I hoped I could maybe once in the future make my designs interactive, but my hopes weren't high. On the forum however I found examples of what could be done and some of them amazed me. Although I couldn't understand any of the events behind them, they inspired me to keep learning. Hoping to do the same for others, now I roam these forums sharing my limited amount of aqcuired wisdom.

    In my first days Yann and R0J0hound were probably the ones that inspired me the most.

    Still a lot of what they show/showed is pretty amazing and sometimes difficult to grasp, but like I said I'm not really a programmer, just some guy who likes to create nice looking things..

    Another user I can't afford not to thank is rexrainbow for his enormous amount of plugins, which can be a great help..

    I guess the "moveto" plugin was the first third-party-plugin I installed a few years ago and it's still usefull to this day..

    So thanks everyone for making this such a great community and helping eachother achieve our wishes!

    If you'd like to contribute to this thread and thank the ones that inspired/helped you, be my guest..

    Spread the positivity, share your gratitude..

  • From the Manual on TileMap

    A custom collision polygon can be set for individual tiles by clicking the Edit tile collision polygon button in the Tilemap bar, or just double-clicking the tile in the Tilemap bar.

  • Construct2 games don't run in the background..

    If you search the forums you will see many questions like yours and answers to them..

    Basically, When the game is in the background it gets suspended, but since there are no user inputs, it shouldn't be too hard to calculate what would happen during the suspended time, so on resumed you can have those things implemented..

  • set the play sound action to the triggered event (green arrow) that makes the player jump, that way it is only triggered once.

  • Ok..

    I've never read about one app being able to read the webstorage from another..

    But if needed that way, wouldn't resetting the local storage on end of session work?

  • Although it would be entirely possible to recognize the most simple gestures with events, there's also this third party plugin:

  • Something like this?

    https://dl.dropboxusercontent.com/u/485 ... adows.capx

    Can't remember who originally posted this capx..

  • why would you need to store anything?

    Wouldn't using/setting a global variable do the job?

    When restarting all global variables are reset to their original values..

  • Yes, that is very simple and a good idea. It's gonna sound pretty dumb but i only have the "is playing" condition. how do I say not playing?

    right click the "is playing" and choose invert..

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  • Using the search function of the forum (it's right up there!) i found multiple examples of splitscreen, this just being one:

  • you could try with something as simple as adding a condition to event 19 and 20

    CoBoI2 animation CBfire is not playing..

  • 'Session storage' has been removed in the new plugin, since it had no benefits over using global variables and added a lot of baggage.

  • also look into "lerp" and rex's plugin "move to"

    If I might add another suggestion, litetween..

  • Sounds like you let the player spawn the dinosaur instead of using system create..

    With the system create action you can create an object at any coordinate..