LittleStain's Forum Posts

  • I guess that would have to be done the same way you add a variable in the middle of any other string..

    "&variable&"

    the first " closes the string

    &variable adds the variable

    &" is to open the string again

  • Each frame picture got around 10 kb.

    Sounds like excellent image compression to me..

    What size are they uncompressed?

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  • Sounds doable..

    All you'd need is 1 global variable telling which theme it is, and create the objects and play the sounds accordingly..

    The way you set this up is up to you..

    You could choose to use families (if you have a license) or animations..

    Maybe using other sprites for the behaviours and pinning the animations on top of them..

    It depends on what you are comfortable with and what suits your specific gameplay best..

  • I'm not sure I can do more, other than making the program for you..

    I've given you every bit of information you need to complete your task..

    If you understand your own events and the way Construct2 works, you should be able to make this work..

    Re-arranging your events is just a matter of knowing when what should happen..

    For example: You should only have to store information if the information has changed

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  • For timed events using the timer-behaviour gets the best results..

  • You might want to try XAMP to set up a local testserver..

  • I'm guessing you are either looking for "local storage item exists" or following a tutorial that covers the depricated webstorage-object..

    If the first is true, it should be a seperate event, because a triggered event cannot be a subevent of a triggered event..

    If the second is true, please look for a tutorial about local storage..

  • actually if you put the action on the projectile right below the action spawning it, the spawned one will be picked by the action..

    Edit: also using an "projectile on created" event should do the trick

  • Yeah, but that would make my code about 3 or 4 times longer :s

    Anyway, that's the first solution I considered :p

    I'm not sure why the code would become so much longer and why that would be a problem, but well..

    If you know how to do it and doing it another way gives issues you can always change it, right?

  • > Yes.

    >

    And the standard multiplayer also works on ios and wp?

  • Why not just create the one needed when needed?

    You are already talking about using a function, so you would only need a parameter or variable to do so..

  • I don't get it..

    You want us to help with something that doesn't work, so you show us something that does?

  • Yes, i know, i guess you not saw but previous solution. Then for this case i have to use some parameter to identify.

    I tried with "trigger once while true", "Repeat 1",etc... and other things but nothing, the only way i get this working is using the parameters.

    Actions are always executed on the instances picked in the events, Functions don't seem to keep the picked objects from the event they are called, so the correct instances should be re-picked..

  • you could set a parameter to the bullet.uid when calling the function and use a pick by uid condition..