This may be a really simple problem, but I need to select the newest projectile, and only the newest projectile, and effect it. I've tried:
System: Pick Projectile instance -1 > Effect Projectile
After spawning in the projectile but none are effected. I also tried:
System: Pick Projectile instance Projectile.Count - 1 > Effect Projectile
But that only effects the first one. Both were sub-events of:
Mouse: On Left Button Clicked > Player: Spawn Projectile on Layer 1
The projectile has the bullet property, and so goes forward forever. The effect (which works) changes their angle. When they're "not effected" they just go straight. How do I pick the last spawned projectile and effect it?