LittleStain's Forum Posts

  • I once tested a Ferrari and it went way faster than my bicycle..

    Not fair!!

    By the way, Ashley asked a question you forgot to answer:

    "Is the performance the same in the Chrome browser on the device?

    What does it say if you browse to chrome://gpu in the Chrome browser on the device?"

    You did answer what the program did on your windows pc, but not on the device..

  • this is a screenshot of my app

    http://s13.postimg.org/d8qpcapqd/debug001.jpg

    can someone help?

    the platform objects are created by spawning, outside the layout all the objects are destroyed.

    why i have 42 objects??

    if you look in the left bottom part during debug, you can see exactly how many of which object are present..

    right now it says:

    bonus(4)

    destroyer(1)

    flagwin(1)

    ground(4)

    ground2(7)

    ground3(1)

    the rest isn't on your screenshot, but this makes 18 objects so far..

  • A bit more explanation other than it isn't working would be nice..

    What isn't working?

    What are the events and attached actions?

    What did you expect to happen and what does happen?

    Are there any conflicting events?

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    Mipey, can re upload the file? i cant seem to download it..there is an error 400 in dropbox when i try to open the link

    The one posted by Rory still works:

    day_night_cycle_edit.capx

  • Now I'm just feeling stupid. I can't find the default controls property... where is it located. And yes, I apparently missed that step. Now I can't find it.

    Have you added the platform behaviour to your snailenemy?

    If you have in it's properties (left) there are the behaviour properties, in which you can set the default controls..

  • What should the enemy do?

    When should the enemy do it?

    What behaviour are you using for player and enemy?

  • You are aware Construct2 doesn't work with svg?

    There is a third party plugin for importing svg, but I've never used it, so I wouldn't know if it's suitable for your needs..

  • I guess you'll need to load the storage before you need what's in it...

  • So when do you want which sprite to change animation?

  • Not capable to have a look at the capx, but would a sprite compare y > work?

  • Why should the events be in a group?

    What part of creating the events and actions written down by lennaert do you not get?

    When the host leaves the room everyone gets kicked out..

    Lennaerts events make it so both the peer group and the host group (why those should be present is explained in the multiplayer tutorials) are deactivated, the players reconnect to the room automatically and for one of them the host group is activated, for the others the peer group..

    This is offcourse kind of a "hack" and because of that some things might not automatically work..

  • >>LittleStain

    Oh, forgot about that behaviour. I've linked main event to timer's loop and notes appear at the right moment now. Thank you

    Still, I don't get why it was so random earlier. Does "Every X seconds" event use another less precise algorythm? Should I ever use it then?

    edit: By the way, is there any delay between loops of timer behaviour? It feels like rhythm began to go off slightly.

    >>jojoe

    Can I use dt outside of "Every tick" event?

    What do you mean by an "every tick" event..

    All events, that are not triggered events, are every tick events when their conditions are met..

    Every x seconds uses the wallclocktime, which starts counting when the game is started..

  • What should lennaert see?

    Seems like the complete answer is there..

    Al you'd have to do is make the events and actions like he explained..

  • "but it doesn't seem possible to run a distance check as an object action... Is it"

    Offcourse this is possible, would be weird if it wasn't, right?

    You just have to pick the object in the event, as explained in "how events work"

    the "system compare" condition doesn't pick, but a simple "system pick by comparison" does..

    Another option would be to add the system compare condition to a for each object event..

  • Seems like you already found a solution in the thread you just reacted to..

    Events and actions are given..