LittleStain's Forum Posts

  • Without knowing how you have your events set up, it would be hard to answer..

    On collision should only trigger once..

    I'm guessing you have conditions to your on collision event that should be made untrue in the actions attached..

    only if two instances of the object colliding with are exactly over eachother could there be an issue..

    This could be handled with a pick top instance, maybe..

  • I don't see a hint button in your capx?

  • In what way have you set up your healthbar?

    Usually a variable will control the width of the bar and this variable can be used to check if the player has any health left..

    You could ofcourse also check if the healthbar.width is lower than a certain amount..

  • Make sure your shadow-light-object is below the object with shadowcaster behaviour in z-order..

  • Reading the tutorial linked below:

    https://www.scirra.com/tutorials/318/ho ... ng-screens

    First: If there are no updates being downloaded, your bar will not grow

    Second: after downloading updates you should reload instead of of starting layout..

    Not sure if you want a loader layout or just a layout that runs when downloading updates..

  • I've seen multiple explanations on the forum, but haven't the time to look for you..

    Maybe you could try the search yourself..

    It can be made in many ways depending on your wishes..

    There are some limitations to each method ofcourse..

  • Wouldn't using move at angle work?

    depending on what you use the expressions for..

  • So how should the dmx-software know a key that isn't being pressed is virtually pressed inside another program?

  • I do not understand what the simulate keypress would do in this example..

    There don't seem to be any actions attached to the keypress..

    Maybe I don't understand, but..

    If the other program runs at the same time and needs a specific key pressed, why not press that key?

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  • Actually think I got it working, sort of..

    It uses a combination of alpha clamp and alpha threshold (download from forum)..

    Only places where none of the lights shine have shadows..

  • I was talking about the effect Alpha-threshhold, downloadable from the effects-part of this forum, but trying to create a capx to show the effect I've hit some bumps..

    I'm sure it can be done, some way, but I don't have the time trying to figure it out as I'm working on my own project...

  • You seem to be using a plugin (probably one of the cordova ones) to do the things you say..

    It might be this plugin has a function to get to the actions of the home-button from the game ..

  • Don't really get it. Which variable and can I attach a variable to a keystroke?

    Thanks, I'm A beginner

    hELD

    If you don't get it, I don't..

    You want to send something to another application, you say..

    That message should be set to the keystroke, but not the key touched, but another one..

    Instead of "the message" (I have no idea how you are going to send it) I set a variable, so you can send the variable as a message..

    Create a text variable and you see, you can set it to another letter as you wish..

    You could also create a text-object and use that instead of the variable (or just to show the variable so you can see it works)..

    If this isn't what you want, please explain in greater detail..

  • I prefer the invisible sprite as a camera, as it allows you to 'clamp' it to an area.

    This will allow you to stop the camera going too far/close to an edge, but allow the sprites to go right up to the edges.

    You could ofcourse also do that with the system scrollto, but using a sprite will make it a lot more visible..

  • You mean giving an impulse?

    There's an action for that..