LittleStain's Forum Posts

  • We have a Manual:

    Load

    Load the state of the game from a save slot. When done, triggers On load complete, or On load failed if the save slot has not been saved to before.

    So what you must be looking for is the "On load complete" condition.

  • Any tips on attaching changeable text to a sprite? If there is a way of connecting sprite and text more than just putting one on top of the other?

    You could put them together in a container, you could give one of the two an instance variable with the uid of the other or give both the same instance variable, so you'd know which one belongs to which one..

    So many options, so much to choose..

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  • I don't really understand..

    What is the relation of text2 and text3 to text1?

    I mean, couldn't you just set a local variable to the random number and use that variable in the expressions?

  • I'm looking for some kind of way for ScrollTo to take angle as well as positions - 'rotating' the screen.

    ok, so you only want to manipulate the "camera" angle..

    Would something like:

    System every tick

    set layout angle : camera angle

    Work for you?

    If you manipulate the camera now the layout will follow..

    Or maybe you'd just want certain layers?

    Then you should use set layer angle..

  • There is only an option to remove all markers, so you you should remove all and then recreate all..

    If you do this in one event it won't even be visible..

  • LittleStain By camera I mean an object with the 'ScrollTo' behaviour. This is the object I want it's angle to change, but changing the angle of the camera has no affect on the scrolling behaviour.

    What effect would you expect it to have?

    Scrollto just takes an x and a y coordinate..

  • Maybe I'm doing it wrong.

    I added it without the System:While and once I add that the game fails to launch.

    I'm adding it after everything else in the event sheet as follows:

    Line #5

    System:While

    Line #6

    (Indented underneath Line # 5) Sprite:Is overlapping Sprite 2:Sprite 2: Sprite.8Direction.MovingAngle

    "Sprite:Is overlapping Sprite 2" should be another condition to event 5 instead of a subevent..

  • As described here:

    apple-watch-and-the-cross-platform-crisis

    Communicating between Cordova applications and the Apple Watch is possible today thanks to a plugin from Lee Crossley that provides a message passing interface. The primary limitation at the moment for hybrid (read Cordova) developers, is that a watch interface cannot be built with Cordova since the watch does not support a WebView.

    (This information is almost a year old, so maybe some improvement has happened)

  • You could use "for each enemy" or use a system pick action..

  • The system compare expression doesn't pick..

    All enemies with bullet-speed over 0 will react to the attached action, based on the direction of one of them..

  • Herro!

    I've been searching for a solution to my answer for quite a while now; but no answer has been exactly what I want. I have asked Google if there's a way to rotate the camera, and the only thing I have found is to change the layout angle; but this isn't what I want.

    So I've come here to ask anyone who knows, how do you do such a thing? Is there any other behaviour out there on the web like ScrollTo that also can change the way the angle appears without literally changing any object's angle property?

    Could you explain what you mean exactly?

    What is it you want to rotate?

    Just asking, because there is no such thing as an actual camera..

  • Did you try the search?

    I remember multiple topics and examples on this forum.

    Also this example might help

  • Should be as sinple as

    on button pressed - load shot

    on button released - shoot

    maybe you'd like to add a wait action and set a boolean variable, then you could check for the boolean in the on released event..

  • Basically

    A collision triggers when the collision polygon of one object overlaps the collision polygon of another object..

    Your animation frames probably have different polygons..

  • Stop the timer?