LittleStain's Forum Posts

  • Could you give an example of your capx/events?

  • LittleStain, i tried your formula and its not working....what am i doing wrong?

    I can't see your link, because of forum restrictions..

  • I guess you'd like to use a different effect, like tint?

    When I built as an Android app the .apk size was like 2meg.

    This uses Webview

    As Crosswalk 20+ meg. Huge difference.

    This uses a built in browser and the browser is what makes the file big..

    I don't either as long as I don't run it as an app installed from Google Play.

    Even the XDK emulator is reading the local storage properly.

    I did notice one thing though, when I built as an Android app the .apk size was like 2meg. As Crosswalk 20+ meg. Huge difference.

    It might be an issue with local storage in combination with the webview..

    The Crosswalk export should however have no issues, because of the built in Chromium-browser..

  • Like I said:

    If this doesn't help, could you share your capx, for this problem should not exist if your game is set up correctly..

    I don't know about cocoon.js the exporter, because it has been depricated for a while now..

    If the game is working fullscreen on preview, with all different browser-sizes, it probably is related to that..

    If it is, unfortunately, it is not a Construct2 issue..

  • You just looked at it or did you do something with the information provided?

    From your image it seems like your game isn't big enough to fill the entire screen..

    Try using another fullscreen option and adjusting your background, scrolling and alike..

    The tut explains how the different settings work and adresses their pros and cons..

  • I would need a lot more information..

  • If the way C-7 explained to find your problem isn't working for you, this still applies:

    No capx, no steps or clear explanation how to reproduce = nothing to investigate.

  • Tutorial: Supporting multiple screen sizes

    If this doesn't help, could you share your capx, for this problem should not exist if your game is set up correctly..

  • should be draggable, just like actions, just make sure the whole event is selected, not just condition(s)..

  • Do you mean this?

    Array1 compare value at 0,0,0 = Array2.at(0,0,0)

  • In my opinion that kinda defeats the purpose of the array object..

    Array has x and y -direction (and even z if needed)

    Which you can take advantage of..

    if you just wat to put all the information in a string, using the dictionary object might be a better option...

  • They are exactly the same...

    If they are exactly the same, they would act exactly the same..

    So, one more time:

    Ui layer paralax 0,0

    other layers paralax 100,100

    All items on the UI layer should be within the dotted line..

    If this doesn't work, share your capx..

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  • The scrolling should work on the layers with normal paralax, you don't want the Ui to scroll..

    Make sure everything that should scroll is not on the UI layer..

    You could just look at your setup in layout 1, the same setup should work for layout 2..