LittleStain's Forum Posts

  • Pinning should do the trick..

    Could it be you are pinning every tick instead of once?

    Without seeing your events/capx the question is hard to answer..

  • This is actually only nescessary if you want to update them while the editor is running..

    Changing the files in your project directory would update them automatically when re-opening the project..

    If you are using a capx, instead of a project-folder, keeping the animation-frames inside a folder before importing would be the best idea, that way you can use the reload files from the original sources, when you change them..

  • image editor?

    the animation-frames dialog

  • There is the reload files from project folder or original folder in the animation-frames dialog?

  • Is this event triggered every tick?

    What is the "do something" ?

    Could there be conflicting events, reversing the "do something"?

    Seems like it should work:

    FamilyByInstanceVariable.capx (r218)

  • Example r218

  • In the editor you can find them in the project-bar under files>Icons..

    I don't think it's possible to really remove them, but you can change them to your own icons or reduce their size to 1x1 pixels..

  • Could you post an image, screenshot of your events or your capx?

    Your question is very unclear, but I'm thinking it is an easy one to answer..

  • What do you mean by updating the frames externally?

  • 1. How intricate can I make my towers?

    - Can I make it so they can be upgraded - example, 10 gold = 1 dmg sort of thing

    Yes

    - Can I make it so it can turn into a completely different tower - example going from a level 1 tower to a level 2

    Yes

    - Can I change fire rates, armour pen, magic pen, stuff like that

    Yes

    - Can towers have abilities - example stuns, poisons, shoot nets out, slow movement, split shot, summoning enemies

    Yes

    - Can I assign a certain damage type to do different amounts to different armor types

    Yes

    2. How intricate can I make my enemies?

    - Can I change their stats?

    Yes

    - Can I give them certain armour types to reduce damage from certain enemies

    Yes

    - Can I give them abilities - example speed boost, armour boost

    Yes

    3. How intricate can I make my builders?

    - Can I give them abilities?

    Yes

    - Can I have more than 1?

    Yes

    4. Can I create a tree in the center of the maze which needs to be destroyed - instead of lives ticking down?

    • Can the tree be up-gradable - example increasing hp

    Yes

    5. Can I have a level progression?

    - Beat level 1 and move onto level 2, each level would be a new map building off the previous one

    Yes

    6. Could I possibly have animation between each level advancement

    Yes

    7. Would it be possible to have a checkpoint after each level. When you beat level 1 you move onto level two but you keep all your towers an money and start on level 2 which is level 1 plus level 2. But I would like to be able to make the option of replaying level 1 to change up your strategy for the start of level 2

    Yes

    You could have all this and more..

    The limit is your imagination and your knowledge on how to make these things happen.

    Some of the things above are made very simple by Construct2 and some of them will take some time to get just right.

    Having basic knowledge on the way Construct2 works, you should be able to expand that into the game you'd like to create.

  • This is all so basic:

    create object at x: random() y: random()

    give the object bullet behaviour

    set angle towards position

    or

    set angle towards object

    Did you follow the beginners tutorial?

    Most of what you are asking is explained in it..

  • If I knew what a screen glitch effect looks like, I would have ideas..

  • I guess I don't understand what exactly you are trying to do..

    Why not just use text append : Keyboard.StringFromKeyCode

    Or a simple keyboard on n pressed?

  • Like the manual states:

    https://www.scirra.com/manual/173/iap

    Platform documentation

    Each operating system has a different way of configuring in-app purchases. Please refer to vendor documentation for further help. Links are provided below.

    iOS: configuring with iTunes Connect

    Android: Google Play In-App Billing

    Windows Store: MSDN documentation

    Blackberry 10: Blackberry payment service

    Amazon Appstore: Amazon documentation

    Please note vendor documentation may refer to code samples. You can ignore these since Construct 2's IAP plugin handles this for you. The main parts of the documentation you need to refer to are how to register seller accounts, how to add the items available for sale to the app, and testing and publishing. If a store has a test or developer mode at all, then the Test mode property of the IAP object will enable or disable that mode for the store.

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  • Where did I say that?

    Your quote was nothing I ever said..

    What is "(name of the text sprite I'm using for the typing cursor)" supposed to mean and do?