LittleStain's Forum Posts

  • First question:

    Is everything in your game physics?

    If yes, using physics on the boulder will work, if no, you should try to fake the physics part with events, because physics doesn't mix well with other behaviours.

  • Set the origin of the line sprite to the left.

    set position to sprite1.x,sprite1.y

    set width to distance(sprite1.x,sprite1.y,sprite2.x,sprite2.y)

    set height to 2(or 3, or 4, or whatever height you want)

    set angle to angle(sprite1.x,sprite1.y,sprite2.x,sprite2.y)

  • web-example

    capx

    There are ways to do this with even less events, but I made the events so they can be easily understood.

    This example would actually work just as good with scrollto-behaviour, but the big advantage of the scrollto action is that it's easier to handle through events. It doesn't have to be every tick. Also, you don't have to use an object to scroll to, it could just be done with coordinates..

  • Instead of using the scrollto behaviour in this case it's probably much better to use the system scrollto action, setting up events and conditions for when to scroll and when not.

  • FAQ

  • Give the object an instance variable and add conditions to your events.

    if variable is movement 1 - select your actions

    if variable is movement 2 - select other actions

  • Or create an imagepoint on the player at the right position in the image editor and spawn on imagepoint.

  • Beaverlicious

    The visual aspect of this program is one of, if not, the most important parts. I come from a graphic design background and being able to work with impressive graphics and visual designing and ofcourse the event-system gave me the confidence to go ahead and create this. Just trying to make the boring stuff more visually atracting and possibly even fun.

  • You've got mail..

  • Beaverlicious

    It could be used as such. At the moment it's just a bodyshape creator. It's able to convert real-life measurements into a visually adjustable 2D model that pretty accurately represents reality.

    My original intention was for it to be an easy and fun program to input measurements and shapes in a way that everyone can do it themselves, to be able to have webstores only offer you clothing that actually fits.

    But I'm also working on getting the info collected into a 3D program to be able to print 3D-dolls in real life measurements and shapes.

    Although I have the basics ready, I'm still working on making it easier to control and having educated guesses take away most of the work creating an acceptable representation.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Quick and dirty preview of adjustment layout for project bodyshapes:

    [TUBE]http://youtu.be/dWOOu5HTIHw[/TUBE]

    This video is more about the possibilities of subtle adjustments than extreme morphing.

  • Looks really great Dan..

    Thumbs up!

  • You could recreate the effect partially with lerp, but the Yoshi's eggs also seem to have a sort of platform behaviour of themselves.

    Maybe it would be better to store the player's positions in an array and have the "eggs" move through those positions a certain amount of time after the player. Would take a lot of x and y info, though..

  • replace the 4 in the subtract with choose(4,5,6,7,8) or with floor(random(4,9))

  • Just click everywhere on every post and see what happens, or read the topic so you notice in what post a link is posted to a capx.

    I'll give you a hint.. It's in the third post..