Hi everyone I've just been working on a VERY basic turn based battle system (I'm still pretty new to this Construct 2 stuff) but I already have another question...
Can anyone give me an example or a method of how to generate random number as damage? Say I want it to be 4-8 vs just having an attack do 4 damage every time. I'm including my .capx file. Its NOT finished or anything just me messing with codes. on the event sheet, where it says subtract 4 from Monster.HP, what other code could I use to make it do 4-8 or something like that. 2-4, any random number? Thank you for any help or anyone that reads this!