LittleStain's Forum Posts

  • Changing layouts will restart the layout.

    You can avoid this by saving the progress made in the layout.

    You could use global variables for this or webstorage and on layout start check if the variables are changed and set the game accordingly.

    Another option would be to have the pausescreen on the layout itself and therefor not having to change and restart layouts.

  • Your polygons are not straight.

    When they are straight there will be no movement.

    While editing the polygons look at the top of the image editor and select one of the points, you'll see the exact position. your polygons were at y-1.21 and y-1.35 or something like that. that isn't straight.

    So there is a solution and that is fixing your polygons.

  • What the heck happened?

    You are working with another program, so don't expect it to work like it's the same.

    A lot of the possibilities I see on the right, still exist, for instance change horizontal speed, change vertical speed and change speed are combined in change speed.

  • Either set the collision mask to bounding box

    or update your collision polygons, because they are not straight.

    Also make sure the collision masks of your objects arent overlapping.

  • use the pin behaviour to pin it to the imagepoint after spawn.

  • I was thinking I could maybe spawn many small lines and link them together through hubs somehow so that it appears to be a bending rope/chain but not exactly sure. Any ideas?

    My reaction was aimed at this remark you made. I will download your capx tomorrow and see if my ideas could work within your setup. I think it will, although it might need some tweaking to get it to look exactly the way you want.

  • If you have the free edition of construct2, you can't.

    If you have a licensed version you could try the IAP which is available in the latest beta, or implement advertisements, which isn't easy, but should be possible.

    Also you could ask for money for your game in appstores.

  • couldn't you use the straight line for the movement, set it invisible and use pinned rope style sprites to fake rope animation?

  • Have you looked into the pin behaviour? It has pin rope-style.

  • You mean something like:

    array current value = -17.5

    set text : array.at(array.curx+1,array.cury)

  • Using the third party plugin pode html pack you could load your projects episodes as I-frames within your first capx and thereby expanding it, would that be usefull?

  • bullet angle of motion is between 90 and 270 flip on x-axis?

  • you mean the grid?

    You can turn it of in the editor by clicking on view and deselecting show grid.

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  • Why not just create a target reticule sprite and move it using the stick

    and instead of setting angle towards mouse.x,mouse.y set angle towards the sprite?

  • Tutorial on webstorage

    You have to set the local value to the global variable

    And make an event to load the key when needed.

    I'm not sure why you'd need mutestored, for saving the global variable is muted and loading it back would work.