LittleStain's Forum Posts

  • Marto

    I still haven't heard where you got the information that "com.cranberrygame.phonegap.plugin.ad.admob" isn't working..

    Some people seem to have made it work using exactly that..

    Could the issue lie inside your event-sheet?

    Might it not be the plugin's fault?

    At what time are you creating the ads and using what event/condition?

  • Set ignoring input sounds like the right action, are there any conflicting events?

    For the second question, there is the bound to layout behaviour that might come in handy..

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  • It really depends how far down the line you want to go.

    Very true..

    The easiest way would probably create the list of common (typing/spelling) mistakes yourself and check that against the answer..

    Otherwise it would consist of checking if the right answer is somewhere in there, by comparing the length of the answer, each letter compared to the right answer, etcetera..

    If you want to go that way you should look at the system-expressions for strings/text..

    I guess you are looking for some kind of implementation of the LevensteinDistance-algorithm..

  • It might be me, but it seems to be working just fine..

  • There is a zoom and pan example shipped with C2, you can find it in the new project dialog..

    Also I made a scrollbar example not to lona ago, you can probably find it using the search..

  • your first post doesn't help?

    It worked perfectly, according to his answer..

    Perfect just isn't good enough I guess..

  • Why does the grenade use physics-behaviour?

    Wouldn't using bullet-behaviour get the job done?

    Physics doesn't collide with object with the solid behaviour, only with other objects with physics behaviour..

  • The easiest way to achieve that would probably be by using the pin-behaviour..

    Manual entry on pin-behaviour

  • I already tried that.

    It doesn't work in Chrome or IE.

    I have no problem playing it in chrome..

    I have no problem playing it in Internet explorer..

    I have no problem playing it in Firefox..

    All I had to do is change the preview browser in project properties..

  • in project properties set preview browser to something else than nw.js and you can preview..

  • No, the example is done with the mouse not to touch.

    I want with a click (touch) to rotate the figure and once placed on the board with one click you can change rotation

    So the problem is you don't understand the events in the event-sheet well enough to see how to change them?

    You don't just want to change mouse events for touch events, you want to change the mechanics of the capx..

    Which is doable, if you understand the mechanics..

    From what you explain, you'd like to use an "on tap" and "is overlapping draggable" event for the rotation.

    you can replace all on left mouse button down conditions with "is in touch"

    you probably want to change the mouse.x and mouse.y within expressions to touch.x and touch.y

    that should get you a good way in the right direction..

  • As long as the sprites are overlapping and you use transparancy on them this so-called "glitch" will happen..

    Transparancy reveals what is underneath (no glitch there)..

    If what's underneath is not completely transparant, it will have a visible effect (two coloured windows behind eachother do the same..)

    You could try changing the shape of your trail, try to prevent overlap or choose a different method alltogether..

    But seeing you haven't got any gameplay in your game yet and the sprites/backgrounds etcetera aren't finished, you might want to leave this visual effect for what it is for the moment..

  • Could you explain what you mean by combining two sprites into one?

  • What is the difference between png-files created in "Graphicgale" (whatever that is) and png-files created in any other program?

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