LittleStain's Forum Posts

  • Commented Capx

    https://dl.dropboxusercontent.com/u/485 ... roved.capx

    added a condition to check if drop.count is 0 in the creation event..

  • As far as I can see it's all possible..

    You might want to try getting some of these things done yourself and ask for help when you get stuck..

    A lot of the answers to your question can be found on the forums..

  • While you are waiting for someone to make your game for you, here is some reading material to kill the time:

    How events work and the rest of the Construct 2 Manual

    Beginners guide to Construct 2 and a lot of other tutorials

    You never know, you might actually learn something..

    Good luck!

  • Yeah I guess if you don't want the mouse coordinate ever to be exactly 0 you could do it like this:

    https://dl.dropboxusercontent.com/u/485 ... ut%29.capx

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I guess this should work:

    system compare two values : variable%2 = 0

  • I'm not sure what you mean..

    what would be the difference between bound to layout and my example?

  • Someone else knows how to help me?

    Hahahaha..

    You are funny..

    NOT!

  • You know not fix it? then your help in vain

    That was a joke, right?

    I'm sure it must be..

    Either that or you are the most inconsiderate person I ever talked to in my life..

    As far as i can see, in the capx you've shared, none of the events and or actions were written by you..

    I've tried to explain how to change them and in the end even did it myself and my help has been in vain?

    Sorry, but you should either learn how to work with Construct2 yourself or learn to appreciate people spending their free time trying to help you..

    I know how to fix it and you could learn how to fix it..

    Could be nice actually creating your own game instead of having others do it for you..

    But then again, what do I know, I'm obviously stupid enough to spend a lot of time helping someone who doesn't appreciate help..

  • I bow to you master LittleStain lol

    lol

    hardly a master.. haha

    This example is actually a bit messy, but the idea behind it could be a good way to go..

  • LittleStain

    I appreciate the help, but I been trying for quite some time without success, besides the English is not my language and I can not understand what I mean.

    When you rotate the pieces on the board out black boxes and appears bug, this bug fix would not know, it seems more complicated

    It bothers me to think that just go for the link...

    Thank you!

    I saw the issue with the black squares, but thought you might like to try and figure that one out yourself..

    Good Luck!

  • you mean : 3/mob0.count ?

  • LittleStain

    This is why I think just posting .capx is not helpful. There are far too many users who have no interest - and possibly very little propensity - for understanding even simple events.

    It seems that this user - who registered over 2 years ago - hasn't even yet grasped the basics. Worrying

    I agree, but well, I come here in the hope to help people get better understanding on how to create their own games..

    This forum has been very helpfull to me when I was learning (I still am learning, haha)

    Although at the time I used it not so much to ask questions, but to absorb the answers given by other users for when I might need them in the future..

    Just trying to return the favour and still confident there are those who are here to learn (and maybe even teach some day)

  • Although this is not yet close to what you want I'd thought I'd share:

    https://dl.dropboxusercontent.com/u/485 ... ttry1.capx

  • Shouldn't have anything to do with the free version or the guide being old..

    Has the character got a movement behaviour?

    In the properties of the movement behaviour is default control set to yes?

  • >

    > > You'd know fix it in the capx?

    > >

    >

    > Yes..

    >

    You help me?

    I've been trying to help you, haven't I?

    I don't think giving you the working capx would be helping.

    I might see it all wrong, but..

    You don't seem to understand what the events and actions in this capx do and you show no interest in learning about it.

    I gave you some pointers on how to change it, but if you can't see that replacing "on mouse button released" with "is touching" is wrong, I don't know how to help you..

    I'm guessing you won't even read my comment once I place the link to the capx, but well..

    Good luck with it!