LittleStain's Forum Posts

  • You could do something like that by using the timer behaviour, setting the player to ignore user input and on timer change variables and use "simulate control" actions based on those variables..

  • Do you mean something like:

    coin is overlapping

    or

    coin is overlapping at offset - coin set x = self.x + 5

  • There are many ways to do something like that by making the wanted events and actions, but I guess using the third party plugin litetween does make it much easier..

  • Not really sure, but when using "on touched object" instead of "on tap" it works much better..

  • Could you please give more explanation?

    Also if you reference another game like "point blank" could you add a link to a video or screenshot of the game explaining which part you mean?

    It would also be helpfull to know how you have your events set up thus far to be able to help you in regards to achieving the effect you want in your case, because different setups often require different solutions..

    Without any of these questions above answered my answer would be:

    Use a variable and set it to the number/name you want and add actions to your player depending on the name/number of the variable..

    Regarding combo's it would probably be time/animation related when a combo is possible, so add conditions for that..

  • I dont wanna use Touch i wanna make runner but on pc u know how work this can u send picture how make this?

    Ok..

    So how does one swipe without using touch?

    I think I'm missing something here?

    With swipe you do mean the touch gesture, not cleaning with a broom, right?

  • II tried using platform to make him jump, but if I do that i dont know how to make it so he cant move.

    This should be relatively easy..

    Set default controls in the behaviour properties to NO

    in your event sheet add an event:

    on keyboardkey pressed - platform simulate jump

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  • For simple AI you could use a distance check

    system compare two values : distance(player.x,player.y,enemy.x,enemy.y) < your desired amount

    Then you could check if the enemy is in the left or right of the player and have it move/shoot accordingly..

  • Although I'm not exactly sure what you mean I guess you are talking about using families..

    https://www.scirra.com/manual/142/families

  • Could you explain what you are trying to do..

    Why wouldn't the action: "sprite set x" work?

  • The question is not can it be made, but can it be made by you?

    The "shining" or "whitenish" you are talking about is visual?

    For visual thing are made with programs to create visual things, like photoshop and illustrator, or their free cousins Gimp and Inkscape..

    Construct2 is for programming and will be able to use your shiny pictures and make them alive..

    Ofcourse all the effects and/or blending modes available in C2 can help a lot in creating the visual effect you'd like..

  • It should either be in the add object dialog or already present in your project..

  • If you are using "simulate jump" you must be using a behaviour for this..

    That's why I asked what behaviour you are using?

    I'll assume you are using the platform behaviour, because you are talking about is falling..

    why not add "simulate pressing right" while jumping if you want it to move right?

  • Set text: coinVariable ?

  • Like Vaank tried to explain:

    You probably have an event where you spawn the bullet..

    In that event add a subevent to check if the player is facing left..

    To that subevent add the action rotate bullet 180 degrees..