For the player, just use collision (the sides are solid). For the red section I would create a sprite that covers the entire section and then have events for OnTouched(Red Sprite), where touching/clicking outside of the red sprite will do nothing.
1. How long is the animation? It might not be playing when you come to press X the second time. Link to a .capx and I can help.
2. Do you mean block the user from pressing X while the first animation is playing?
Did you try pinning them?
karlmahmen
This
What is the error?
I do this by setting up invisible objects that have the scroll to behaviour and putting them at each corner of the layout. Then it will zoom out to show the whole layout etc
If it's a game with a lot of text I keep all of the text objects outside the layout on the margin and when needed just teleport the text to the location where it's appearing. It's nothing complex, you will just need a 'Text' object for each bit of text that appears.
Yeah not sure. It's not too bad an issue as I was displaying timers for testing purposes, however someone might want to display time..
Update to latest version of Construct 2 here
It's because on collision is a trigger and you can't invert it. I had this trouble myself. You need to set up some global variables.
Oww ok. Be careful when using Else! Good luck! :)
The issue is the Else on event 31. Get rid of the gravity setting there. I'm not sure why you have gravity in there at all really.
These questions are too general, what exactly are you having an issue with?
2 create object events
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It's the gravity. You're setting it to -1650 instead of 0 so he can't jump. I don't know exactly where it broke it as it's late now and I need to sleep. Delete all the gravity stuff on the event sheet and it's fixed though. Possibly a break in the logic around the press W/A/S/D stuff.