Could not really say without the .capx but I would stay away from creating sharp edges, make sure the collision is correctly lined up. Also make sure the collision is correct on the platforms you're standing on
You're 1% towards making a Worms game (that was a weapon right? : P ). Collab with the guy who made destructible terrain! xD
Double click on the character object, select 'Set Collision Polygon' on the bottom left bar. You can then adjust the collision on the outside of the character. Right click on a node and 'Add Point' to add in more vertices then you can create collision that is more in line with the shape of the character (at the moment I assume it is just a box)
On the Event sheet...Add Action > (Object) > Play Animation
Posted in wrong forum section but nice grappling hook mechanic :)
You could save the game silently to store the latest score value and then when you select 'Play Again' it loads the last score you had.
If 'Score' is a Global variable you can set up OnClicked'PlayAgain' > ResetGlobalVariables. Also something like OnStartOfLayout > Set Variable 'Score' = 0 could work.
In the event sheet it's the 'GoToLayout' action under System
Timers
It isn't very clear what you want to happen. Yes the carts act independently, if you pin them together they will act as one train. What else do you want it to do?
For the player, just use collision (the sides are solid). For the red section I would create a sprite that covers the entire section and then have events for OnTouched(Red Sprite), where touching/clicking outside of the red sprite will do nothing.
1. How long is the animation? It might not be playing when you come to press X the second time. Link to a .capx and I can help.
2. Do you mean block the user from pressing X while the first animation is playing?
Did you try pinning them?
karlmahmen
This
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What is the error?