lionz's Forum Posts

  • incorrect calculations because under rand=4 the modcomp=2 sub-events are not set up correctly. if you look carefully they are actually subbing when rand=4 and not when modcomp=2

    So what you are in fact seeing is the rand=4 banning overruling everything. once this is fixed however you will notice you are not getting banned, this is because rand never = 6, only 1-5. I believe the calculations you have set up only pick numbers 0 thru 5, you'll need floor(random(7))

  • bluenum is always 1. you have it set to navigate when bluenum is 5. you need to make bluenum a global variable if it's going to act like a counter and add 1 to it whenever an enemy is created, subtract 1 when destroyed.

  • You don't have any layouts apart from the level select screen and the win screen....

    You need to create the layouts first. Then use GoToLayout actions.

  • Seems to work correctly and it sets currentlevel correctly so not sure what the problem is.

  • Hmm well I was on the new beta 143. try that and see. also try on Chrome please and see if you have the same issue.

  • You can set up the character's gravity, acceleration, deceleration etc when you do that type of jump.

  • See if you can get a video of what's happening on your end because that's weird. What version of C2 are you using and what browser?

  • Yep, starts out as a pink blank box. Then when I select each option in turn, the box changes appearance and I can move and jump around no problem.

  • As an example, have an 'Unlocked' variable set to 0, where upon being set to 4 it opens the door. When each button is correctly clicked in a sequence add 1 to 'Unlocked' for each button pressed so that when 4 buttons are pressed in sequence the door will open. If they do not click the correct button in a sequence reset 'Unlocked' to 0 etc.

  • Works perfectly fine for me..

  • I had a look and I'm not sure what you mean by jump in an arc. If it's a different animation can't you just play it when that type of jumping is happening?

  • Yeah it happens a lot. It's common for me now to just copy, refresh, paste, submit.

  • Yes, a new layout for each level.

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  • Will need some more information here..

  • You can put the tutorial prompts into a group called 'Tutorial' and enable it only when you want them to appear and at the same time disable background stuff, which will be located within other groups, so that you can lock out inputs, touching, triggered events etc. Also put all of the tutorial prompts on the front layer I guess..