linkman2004's Forum Posts

  • what build?

    Of Construct? .98.7

  • Nice effect man.

    For some reason it doesn't get brighter again though when it's not touching anything... I have to restart it each time.

    ~Sol

    I've got the same problem. Replacing the "Else" condition with an inverted version of the first event worked though. Nice effect when it's working.

  • Thanks, Soldja. I don't know why it would crash, but it might be because of the way the scores are retrieved. Your score was received, though.

  • Thanks. I used lines drawn between image points for the text, but the asteroids and ship were done by rotating vertices around a center point and drawing lines between them. Basically the same method as my 3D model thingy.

  • Yeah, I know, Asteroids has been cloned a thousand times, but this was done mostly as a contest between me and my brothers; he said he could make Space Invaders in Flash in under two hours, and I said that I could make Asteroids with vector graphics before he could finish that. I ended up losing by five minutes.

    Anyways, this took approximately 1 and a half hours to make originally, then I spent another 3-4 hours polishing it up and adding a score screen(which actually took longer than the game itself). So, here are the features(not much):

    • From Asteroids ship movement
    • Basic vector graphics engine
    • Semi-randomly generate asteroids
    • Increasing difficulty
    • Online high-scores
    • Authentic arcade feel!

    Screenshot:

    Download Asteroids

    CONTROLS:

    Thrust: Up arrow

    Turn: Left and right arrows

    Fire: Space

    Confirm name(for high-scores): Enter

    I'd just like to point out that it might not run well for some people. It uses alot of canvas drawing, which really isn't all that fast. It should run fine for most, though.

    Anyways, post with your feedback, and be sure to let me know of any bugs that you find, or even any features that you might like to see.

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  • Bleh, stupid IOJ. Unfortunately, I don't have the original CAP anymore, but I think I managed to remake it fairly accurately. Flamethrower effect.

  • I tried something like that once and I don't think external calculations work.

  • I honestly don't know what the problem is, but I did whip up a CAP showing a similar way to do it that works. Here it is. I hope that helps.

  • You need to get rid of the "For each Sprite 3" loop. Everything should work fine once you do that. Although your events are rather confusing, so I can't be completely sure.

    Also, you don't need to use TimeDelta on the "Every X milliseconds" conditions. It already works on a timer, so TimeDelta isn't needed.

  • The delay is needed after copying to canvas, not after copying to image manipulator.

    I could have sworn that didn't work for me when I last tried it, but I guess you're right.

  • Well i tried paste sprite into canvas, then image manipulator copies from canvas, then saves into a new image.

    Image is always blank.

    There needs to be time between pasting the object into the canvas, copying the canvas to the image manipulator, and then saving the image. So you could do something like this with the function object:

    1. +Stuff happens:
         -Canvas: Paste Sprite into Canvas
         -Function: Call  function "Copy" after 100ms.
    
    2. +On function "Copy"
         -ImageManipulator: Copy image from Canvas
         -Function: Call  function "Save" after 100ms.
    
    3. +On function "Save"
         -ImageManipulator: Save PNG image to "c:\stuff.png"
    [/code:16x2oi7e]
    I don't think the ImageManipulator is able to process the images as fast as is needed to copy from the canvas and then save the image all in one event, so this is necessary.  Hope that helps.
  • Seems to do nothing at all if i try that.

    Huh, that's odd. It worked for me. What about this CAP?

  • Just use the "Set display resolution" action under the System object. That will change the window to the correct size.

  • Graphic style reminds me a little bit of Odin Sphere for ps2.

    Pure eye candy!

    http://www.gametrailers.com/player/20008.html

    It's actually made by the same people who did Odin Sphere.

    I personally can't wait for this game to come out, it looks freakin' amazing.

  • Awesome!

    EDIT: I just tested it out. It's a good start, but there seems to be quite a bit of lag. If you can clean that up and add the rest of the Wiimote features, it could be a really great plugin.