linkman2004's Forum Posts

  • The easiest way would be to add an "Every X Milliseconds" condition, which can be found under the system object.

  • this is my own game i just followed tutorials to do it

    i mean not to be rude but its not like anyone new to contruct can go and make there own game without tutoirals and make the next gta5 or soul calibur 4

    We're not saying that, it's just that you really shouldn't post something you've made from a tutorial. Tutorials are there to teach you how to do something, but using one and then releasing what you've essentially copied isn't a very good practice.

  • I already know what the worst game made in Construct is... because I made it

    Only a few people have ever seen it... and it's likely to stay that way

    Dammit, Deadeye! Now you've gone and made me curious.

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  • It's basically just the ghost shooter tutorial. On the second character, there's no score and the enemies don't follow you. And in general, there's no effect when the enemies die and the bullets move as slow as a grandma.

    Sorry, but this needs alot more work.

  • Global variables would work for passing information between layouts. They're accessible between all layouts.

  • You need to retrieve the current scroll value. So instead of scroll to X 10, it should be scroll to X ScrollX + 10. ScrollX will retrieve the current X scroll value; likewise, ScrollY will retrieve the current Y scroll value.

    Also, I don't there's a way to do anything like the second question you asked(not in the behavior, anyways). You'd have to come up with your own method of doing that.

  • Wouldn't changing the color filter at runtime essentially amount to changing the hue? And if you wanted a custom color, you can use the expression RGB(R,G,B) for that.

  • Thanks guys.

    - I don't know what the problem could be. I haven't had any problems, nor has my brother who has Vista. Do you have the 64-bit version?

  • You don't want to put Path.MyDocuments in quotes because it's an expression, not a string. Your code should look more like this:

    Path.MyDocuments & "inifile.ini"

    The "&" symbol will essentially stitch strings and expressions together. Hope that helps.

  • EDIT 2: Nevermind, the new version does work. Just download it from either of the other two links here.

  • Blah, fixed the text bug.

  • Yeah, there not meant to have a score. They were just there to get the amount of high-scores up to 10 before real scores took their place. By the way, your name is now attached to your score.

    Anyways, NEW VERSION TIME! I've made some improvements, which you can see below:

    -Enemy ships now fly across the stage occasionally

    -Four shots can now be on one screen at the same time(just like the real game)

    -Difficulty goes up more slowly now

    -Highscores can now be accessed from the main menu

    -Score can now only be submitted once(yes, you could submit it multiple times before. )

    -Editbox obscuring top score has been moved out of the visible area

    Download Asteroids v1.1

    Tell me if you spot any problems with this version, as I'm not quite sure I tested everything.

  • Thanks, man. Are you talking about the highscores that have the name of "blank"? I put those there to fill out the highscore table until there were actual scores.

    By the way, did you get the highscore? There doesn't seem to be a name associated with it.

  • Thanks, deadeye. I'll try and get an update version up later.

    The difficulty is a tricky thingy to balance out properly, but I'll see what I can do about it.

  • I'd recommend checking out deadeye's Platform School tutorials; number two, to be specific.