In a next version could we able to change Hue, Saturation, Brightness, (expecially Hue) and other sprite parameters like these at runtime?
Wouldn't changing the color filter at runtime essentially amount to changing the hue? And if you wanted a custom color, you can use the expression RGB(R,G,B) for that.
Ah I thought I wrote a shader for that but on inspection it turns out I haven't released it! I'll dig it up when I get home
Unless you mean you need a way to calculate colour values, in which case a colour calculator plugin would be handy to make
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both
~Sol
A Hue shader? Please release