linkman2004's Forum Posts

  • Might want to take a look at Rojo's resource access plugin; you should be able to use it for what you're needing.

  • I was thinking the other day about how nifty it would be if you could use a custom iterator for For loops, that way you could have loops that iterate backwards or increase 2 at a time, etc. And if you want to keep for loops simple, maybe this could be split off into a separate event.

    Either way, I think it would be nifty.

  • Moved to Help & Support using Construct.

  • - [FIX] System 'Create object' did not pick the created instance

    Awesome! Now I can get down to making some fancier stuff.

    EDIT: It looks like collisions are borked now. You can see this when running the demo mentioned in the announcement post in the latest version. IE9 locks up when a collision occurs, and Chrome drops frames like mads and doesn't actual register the collisions.

  • The max signature size is 530 x 90, as per the forum rules. That image is much to large, so you'll have to scale it down or use a different image.

  • No relative behavior to the system's values possible?

    It's possible -- feasible, even -- but it would take a good amount of work, and I don't have much time these days between school and work.

  • I don't know if it can be fixed or not, as it seems to be a driver issue. I have that problem with the same videocard that you have.

  • This happens with some video cards if your texture isn't using power of two numbers for the size(32, 64, 128, etc.). I'd round the dimensions of your texture up to the nearest power of two numbers and see if that fixes it.

  • One thing I've been meaning to ask: is there an equivalent to the OnFrame() method from the original SDK? If there is, I can't seem to find it.

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  • Yeah, I realized after the fact that margin scrolling isn't quite like Mario scrolling. I'll have to fiddle around with it to see if I can make a work around.

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  • That's pretty nifty, deadeye. I'm surprised anyone was able to whip out a platformer example so quickly.

    Anyway, here's my contribution: the Asteroids thing that deadeye mentioned.

  • I don't know what the problem is, but I can't get ANYTHING working. I installed the plug-in and created the camera, but absolutely nothing else I change has any effect in the game. I give the camera coordinates, and it ignores them; I tell it to bind to the layout, it just doesn't; I follow your exact events to have it follow ahead of the character, and it won't... I don't know what to do, it just hates me for some reason.

    It's always possible that I'm just an idiot and I'm doing it wrong, but this is getting really frustrating either way. Any suggestions? I'll keep playing around with it and see if I can get SOMETHING to work...

    (using Construct 0.99.96, by the way)

    Post a CAP file with your problem and I'll take a look. It's possible that you're not following your camera, in which case you should check the "Follow" attribute in the "Create camera" action.

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  • oh my, it appears that the magicam can not focus on destroyed objects or else it will crash construct. hmmm

    I thought I had ensured that such silliness wouldn't happen, but I guess I didn't get it entirely. I'll take a look see tomorrow and fix it up.

    And to noga about the global attribute, I never did any testing with the Magicam as a global object as I don't know what would be required to get it working. For now, your only option is to have a Magicam object for each layout.