linkman2004's Forum Posts

  • You do not have permission to view this post

  • The background color for sticky topics should probably be something other than the default. As it is, it's hard to discern where the stickies end and the regular topics start.

    I also think pretty much all of the text should be made smaller, and the text shadows on the home page should go away -- they look like some relic from the turn of the century.

    One more thing, and I don't know if you can change this, but the edit post button should probably be on the quick access bar rather than hidden in a menu.

  • Wow... this makes me feel really stupid. I didn't link to the latest version of the plugin when creating this thread, and it just so happend to include this:

    [quote:138jgkl0][FIX] - Inputting an index of "1" in the "Get argument", "Get argument name", and "Get argument value" expressions would return "NULL".

    I changed the link to the newest version, so go ahead and download that and your problem should be fixed.

    Sorry about that...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The developers have said before that they have no plans to port the Construct 2 editor to Linux.

    The games themselves can be played in any HTML5 capable browser regardless of OS, though.

  • Sorry it took me a while to answer these, but here I go:

    Is it possible to zoom AND move towards an objects at the same time, in 1-, 2- or 3000 ms?

    Right now I only can make it do either one, followed by the other one. I would like to see it moving and zooming simultaneously, in about 2000 ms.

    edit: 2 more questions

    2- If you would want to always show something on screen (for example a healthbar), when the Magicam is zooming. How do you do that?

    3- I would like to see the condition "when motion has stopped". Is that possible?

    1. You should be able to both at the same time. If you can, send me a CAP file showing me what you're trying to do, and I'll help you out.

    2. Put your health bar on a separate layer and set the X and Y zoom-rates to 0.

    3. You can invert the "While motion in progress" action and add a "Trigger once while true" action to the event. This will cause the event to trigger once at the start of the layout, but only upon the completion of a motion after that.

    I have a problem with "Shake Camera". I have it shake at ANY magnitude and it goes ******* NUTS. But when I have smoothness set to 100 AND NOTHING ELSE, it doesn't do ANYTHING.

    What do I have to do to get it working? (I wont upload a cap, as I am working on a closed project, but an example would be nice )

    The camera shake feature was something I never got working in quite the way I want. I was working on getting it to shake in a more controlled fashion, but never got it right. The way you see it is the way it works, and that's all I can say. I'll look into redoing that at some point.

  • It's because of all the solid objects you're platform object is having to check for collisions with. With thousands of objects, that's thousands of collision checks every frame, which can be incredibly taxing.

    What you need to do is optimize your terrain generation. It would be best to only generate solid blocks in spots where it will be possible for the player to collide, and have the rest be non-solid blocks.

  • Containers, man. Those things are pretty much the best thing ever.

    I also miss event-sheet includes

  • On grid scrolling, when you pause it, it pauses the music. Is it possible to have it not pause the music but pause everything else.

    Have you unchecked "Timescale audio" in the XAudio2 properties? All my plugin does is set the timescale to 0, so it should work like that.

  • Melodious, have you tried setting the position precision of the camera to "Integer"? If not, you can do that through the "Set position precision" action under "Misc." That setting is designed for games with pixel graphics.

    If you're already doing that, I'd like to see a simple CAP file demonstrating what you're talking about. This will help me fix it if need be.

    I hope that helps.

  • Strings are returned as const char* -- or, alternatively, CString -- as such:

    return ret.ReturnString(VRuntime* pRuntime, const char* str);[/code:1cwi5gxp]
    Ints and floats are returned just as they are in this manner
    
    [code:1cwi5gxp]return ret = var;[/code:1cwi5gxp]
  • In the application properties there's an option under "Runtime properties" called sampling. Setting that to "Point" will make everything look "pixely", with no blurriness.

    EDIT: Alternatively, you can use the "Window" object to change the size of the window, which will scale the view accordingly.

  • I believe that this is a bug that happens with certain nVidia cards. What graphics card do you have?

  • Good to know, thanks! Many mobile devices do have GPUs - a lot of mobile browsers need software updates to have a hardware accelerated canvas though.

    Yeah, I know that WP7 is getting hardware accelerated canvas in an update later this year. Hopefully that will get the other companies to implement it in their browsers.

  • Just thought I'd mention that C2 stuff works on my Blackberry Playbook. Framerates are generally around 15-20, which is better than the first gen iPad -- from what I've been able to test on that, anyway. I'm hoping these mobile browsers get hardware acceleration at some point.

  • You do not have permission to view this post