liamdawe's Forum Posts

    My trigger finger is itching. As a Linux gamer, web developer and games journalist I was really excited when they announced Linux support.

    I've been toying with it and I'm in love. Easy to use, clear interface. Obvious teething issues, but Beta is Beta and it's to be expected.

    It's a wonderful tool. My only gripe, is that the Free Edition we are allowed to test right now is so limited, that my own test project cannot continue until I buy it. There's only so much we can do with these limitations. Even so, I will still look to buy it thanks to Linux support and because it is as interesting as it is.

    I don't have any issues with buying it at all, my issue is that we have to wait until we can to continue really do any proper testing due to the limits imposed. I do have issues with the subscription model though, I prefer to buy once per major version, even a small upgrade between version is okay, but having to pay full price every year does make me feel uneasy.

    It took me maybe 2 days to make a small shooter, with particles, lighting and an online high score table. Considering my only programming experience is PHP, this amazes me.

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  • There is a quite effective Rex's plugin for the action comments, maybe you don't know it:

    https://www.scirra.com/forum/plugin-rex-comment_t125942

    That's Construct 2, not 3.

    Yep, this is already on our todo list.

    Awesome

  • Oh yes, this is very much needed for working with larger groups +1!

  • Feedback on some of the points raised here from my own extensive use of C3 during the beta.

    1) Already exists, right click object on layout, clone object type. It's just missing from the right click menu on the right panel. Minor issue, but having different right click menu's is a bit of a nuisance I hope they sort.

    2) I agree, I think showing the spots when you've click on an object like a sprite would be useful.

    4) Plz no ribbon, it's big, ugly and just takes up too much room. Not only that, but as of yet I can't see a need for it and I've spent maaaany hours in C3 by now. I would be spending more time in it, but those restrictions, my project quickly hit the limits

  • AFAIK a page reload won't do the trick, you have to close + open a new tab due to service workers.

    Well, the current way tells me to reload, then after reloading tells me to close and re-open, so I assume that first bit is a bug left in from older code?

  • Get C3 full version available asap please! thanks!

    This +over 9000, I want to keep tinkering and find bugs + work on a game, but the free edition is just too limiting.

  • I agree here, would make sense to be in both places, good tip. Hopefully the developers will agree.

  • > I'm well aware Unity does, even though Unity's Linux editor is experimental, I was talking about C3 versus the older versions, which is the original topic of discussion.

    >

    Except Construct 2 works okay in WINE, and although I know WINE isn't ideal for most Linux users, it's still something: https://appdb.winehq.org/objectManager. ... &iId=25151

    WINE is less than ideal, comes with tons of its own issues, which is why having it on Linux proper is so nice <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • > C3 is the only one to support Linux with the editor

    >

    Unity does too.

    Also another visual scripting plugin for it: plyGame

    I'm well aware Unity does, even though Unity's Linux editor is experimental, I was talking about C3 versus the older versions, which is the original topic of discussion.

  • Just to say, as a Linux-only gamer and developer, Construct will change things for me.

    C3 is the only one to support Linux with the editor and that alone is a pretty big thing for us.

    Good work Scirra!

  • I am wondering if there's a way to detect the layout edge? Anyone got a quick tip?

    I see we have is on screen and is outside layout, but no touching layout edge? Seems like a really simple feature that should be built in.

  • Is there an easy way to check if a foreach loop has finished?

    I can't see a way to detect it, so I've simply made a random event, stuck some actions inside it I want done after it and then removed the event so it's a blank event with actions, which seems to work. It feels a little weird to need to do that though, so hopefully I'm missing something.

  • So I'm trying to make a really simple ajax request with a score and a name. Everything I've looked up suggests what I have is correct, but C3 says it's not valid.

    I'm putting the method as POST with a data string like this:

    [quote:2zbuxpp7]"score=" &Score & "name=" &highscorename.Text

    I've read lots of guides saying to use URLEncode, but that doesn't apply, since it's POST and not GET. Every time I check the $_POST['name'] in PHP it's empty, but $_POST['score'] comes up as say "462.66792name=liam" for example. What am I missing to split them?

    UPDATE: FIXED.

    It needed to be this:

    [quote:2zbuxpp7]"score=" &Score & "&name=" &highscorename.Text

  • Thanks but i don't get this bit:

    I use angle(x1, x2, y1, y2) X is the bullet and Y is the Player.

    Bear in mind this is my first proper time using it.

  • So basically I am trying to test C2 by making a very very simple sort of bullet hell shooter.

    Working out okay so far figured out shooting and movement for the player but i can't figure out how to get an "enemy" sprite to spawn and then always be trying to reach the players sprite?