liamdawe's Forum Posts

  • it's already in 99.72 liam

    No it's not.

  • > Gah i still cannot get the canvas resizing stuff to work right, would someone pretty experienced with construct give me a hand in sorting it out for my app? Give me a PM

    >

    I hear tell there is a Canvas Resize action in the next build... don't tell anyone I told you

    You're kidding? As i have been banging on about it for what seems like a year now, trying workarounds (none of which work by the way) as the height and width i say it again only stretch an object not actually resize.

    I really hope it gets in!!!!

  • Gah i still cannot get the canvas resizing stuff to work right, would someone pretty experienced with construct give me a hand in sorting it out for my app? Give me a PM

  • Bumping again....

  • It'd still need some form of sound support, input, and maybe timers. At least, if the goal is to make a runtime on systems other than Windows. If I'm not mistaken, doesn't OpenGL only deal with graphics?

    I am pretty sure you are correct, would need to use an open sound system. OpenAL?

  • OpenGL would be too much work for the devs i'm sure they stated that before, would be ideal if they used it for 2.0 though.

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  • I'm all for it. It's not the ideal export format nor is it really meant for games, but it's still multiplatform.

    Exactly my point and for application developers it does the perfect job for cross-platform.

    For an application that works with graphics well hardware accelaration with opengl would be the ideal solution and it IS possible.

  • It'd just import the graphics/animations and resources from an old .cap, which is pretty much as far as it could go without some significant work.

    Even that in itself would be pretty good since i doubt that would sacrafice anything for the newer versions operations.

  • A quick google tells me that it can be, so i don't see why people say it is so slow if it is hardware accelerated, i've never really found it to be slow either.

  • Imagine it for applications, not just games being built with Construct remember!! It would be a massive boost to have it build a plaftorm independant java app.

  • BUMP, would be good if someone could help me figure this one out!

    Please see my above post!

  • The more options available the better (as long as it's not some big obscure format) besides java will get better nowadays since it's become more open source. I am all for it.

  • Don't do a Microsoft and sacrafise usability and such for backwards compatability.

    If someone wants it that much, it is open source, they can feel free to write it, i would rather 2.0 to be a fresh version that isn't burdoned by backwards compatibility, unless it isn't much trouble

  • I tried what was posted ealier bout using a temp canvas and such and it still doesn't work, when saving the file it still only uses the original canvas size.

    Like i said resizing a canvas only stretches it, doesn't actually resize it at all, so maybe it requires creating a completely new one with the new size entered? Although you cannot set an object size when you create one, you can only create one from an already existing object

    Possibly a bug with image manipulator? I set that to the new size too, but when saving a file it always saves as "20x20" which is the original size.

    Resizing:

    <img src="http://i43.photobucket.com/albums/e397/clericvash/resize-1.jpg">

    Saving:

    <img src="http://i43.photobucket.com/albums/e397/clericvash/save-1.jpg">

  • > BrettJay you officially have my vote!

    >

    And my axe!

    Lord of the rings?