https://www.construct.net/en/forum/construct-3/how-do-i-8/nw-js-exports-black-screen-178842
Dang alright. Hopefully it'll get fixed in the next update then.
or try restarting ur computer
I tried both of those and, unfortunately, I'm still having the same issue.
My game works fine in-engine, but when I export it as a NW.J file and try to run it, it won't load. I checked the console and these two errors always popped up. Does anyone know why this might be happening or how to fix it?
> Subscribe to Construct videos now cool font and attack animations however, would you consider adding knockback to enemies when they get hit? I feel it would make the combat feel a lot more weighty and satisfying
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cool font and attack animations
however, would you consider adding knockback to enemies when they get hit? I feel it would make the combat feel a lot more weighty and satisfying
I agree. I'll see if I can implement that. Thanks for the feedback!
Here's a trailer to a demo for my game, Vanguard. I took a lot of inspiration from fantasy games like Dungeons and Dragons and had a ton of fun making it! If you're interested in trying it out, there are links to the game in the video's description. Any feedback would be much appreciated!
So, essentially my problem is that when I export my game to an NW.J file, there are two sounds that are missing from the project, the players footsteps and a stomping sound for my boss. Both sounds are .webm files and both are meant to play at a certain point in an animation (posted below). Does anyone know why this might be happening and how I could fix it?
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I see, thank you so much for the help!
Here's the short version, sorry again. Just go into the store and press E to buy an item. Also, to use the potions drag and drop them onto the knight. The issue is that you can see the item in your inventory inside the store just not when you leave.
https://www.dropbox.com/s/r6muc67tz73f9us/InventoryCopy.c3p?dl=0
Oh shoot, sorry, I sent the wrong thing. You can go to the store from the Village Layout and get items from the first building. I'll try to find the version that's just the store.
So, I'm making an inventory system for an rpg style game and I've gotten it to where you can go into a store, buy an item and the press I to access your inventory. However, when I leave the store all the items are gone, but if I come back they're back. It seems like some sort of issue with the different layouts even though I gave all the items the persist behavior and made the inventory layer global. Any help on how to fix it would be very appreciated.
Oh actually, I've found that by jumping around I do eventually land on the platforms, but if I do the player kinda glitches on the different platforms, like he shoots up to the top platform then falls through them and stuff like that.
I tried that but I'm still having the same problem. After looking at it, could the issue be that the system is registering the tilemap as one big object?
The issue is that it's a tilemap so I can place them easier. Does jump-thru not work with tilemaps?
I'm making a platformer game and I wanted to make a short wood platform that the player could jump through, but when I jump I just fall through the platform. Does anyone know why this might be happening?
I actually figured out how to do it, ibemad, if you are still interested I could tell you.