I'm making a platformer game and I wanted to make a short wood platform that the player could jump through, but when I jump I just fall through the platform. Does anyone know why this might be happening?
Check the collision box
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Also, your jump-thru object can have multiple animation frames with different collision polygon for each frame. If it does, select «Apply to whole animation/all animations» from right-click menu of polygon.
Maybe it is mirrowed?
The issue is that it's a tilemap so I can place them easier. Does jump-thru not work with tilemaps?
No, its possible. I have tested it.
here is my capx.
https://www.dropbox.com/s/o5pm6ka6o4sg3sk/tilemap_jumpthrough.c3p?dl=0
oh... I tested again. It seems that there are some issues, When you build several stones on top of each other. Maybe its better to work with two tilemap layered on each other?!
I tried that but I'm still having the same problem. After looking at it, could the issue be that the system is registering the tilemap as one big object?
Oh actually, I've found that by jumping around I do eventually land on the platforms, but if I do the player kinda glitches on the different platforms, like he shoots up to the top platform then falls through them and stuff like that.