lennaert's Forum Posts

  • The current Scirra multiplayer object is not supported on the Iphone, .... yet.

    It works on most modern android devices.

  • Is it possible you have to touch the screen first before audio start playing ?

  • Whack a mole

  • Hello

    I used Ludei to compile this project;

    https://play.google.com/store/apps/deta ... re.piszozo

    But recently I have noticed that advertisements are not popping.

    Advertisements used to work perfectly when I published the game but now my game is without ads.

    Could you please tell me what changed recently and how I can fix this? <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral">

    Did you check if the IDs used for the banners still exist in your banner manager ? (admob, mobup etc)

  • If you think it is a bug, you should try and follow the directions in the Bug reporting section.

    Bugs section

    Instructions for bug reporting

  • I believe its the first.

  • Somewhere in the middle

  • How about making all the segments in 1 big layout, and teleport the player where needed, as stealthy as possible ? (I have not tried this, just a thought that popped up)

  • What ? crash ? an airplane ? your game ? one of your 2 computers ?

    Bit more description and info would go a long way

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  • its a list of scores, the index meaning the position in the array. (the list)

    the google on hi scores loops through it.

    on list received

    set text GoogleHiSchoreAt(loopindex)

  • make it depend on the first object boolean and somehow have that boolean switched ?

    setting:

    object1.rotateobject2=false

    event

    onclick object1

    action

    set object1.rotateobject2 true

    event

    object1.rotateobject2 = true ?

    action

    rotate object2

  • Probably in code .... android studio.

  • Scirra's multiplayer feature is quite diverse, and most likely capable of what your looking for ... but without some experience with construct itself, I can say it will be quite the challenge.

    Scirras multiplayer can run serverless, such as in it does not require a real server with web server and or database capabilities.

    It requires a signalling server, but that is provided by scirra.

    The Scirra multiplayer "server" or better said host element, is mainly the controlling factor determining who is actually doing what.

    Using positional synched objects, the objects from the host are mirrored to the peers connected.

    If you are looking to store various data long term, I would suggest using ajaxing and communicating with a php/mysql backend.

  • AONasser

    Those are actually hotfixes, not full releases.

    Dowloads nonetheless

  • The memory use indicator is the layout which creates most memory usage.

    Therefor, it is not a good representative of the memory use.

    I use objects layouts in every one of my projects too.

    would you split up your biggest "container" layout, into two or three, the memory usage will reduce too. (but it is just an indication, not actual memory usage)

    As far as I know this is good practice and has no drawbacks ..

    Good advantage is that you can prep all your objects on them too ...