Ok so i followed this amazing tutorial:
gamedevelopment.tutsplus(dot;com)/series
youtube(dot;com)/watch?v=y-D_WDt7vrc
I have the game modified (Slightly not much code change) and hosted with my windows server 2008 r2 vps, after 12 hours of hard work.
The multiplayer aspect only works locally/same computer, when i refresh the page, it resets everthing back to default , i want the pieces to persist.
Most of the tutorials are outdated, theres no socket.io,photons support team is non existent, , im at a loss as to what i should use for a turn based cell/grid game.
Scirra's official multiplayer plugin is the only choice from what i can see, which is fine , although i cannot find anything on server side hosting, the offical construct 2 manual has almost nothing on setting up a turnbased multiplayer or using your own hosting solution.
Iv read through so many threads and tutorials, theres nothing solid for multiplayer anyone agrees on.
Please any help or a step in the right direction from someone whos been through this would be really really appreciated.