lennaert's Forum Posts

  • len(source.text) < len(destintation.text)

    play sound

    add to destination.text

  • you can use touch.x("Layername") (or mouse.X("Layername")) which grabs the X according to the layers scale and or paralax.

    ;)

  • Twitter and IRC, yes.

    Hope Ashley will let the lab open ! :)

    I could ask what it is .. but nvm ...

    I'll just wait till it comes in the beta then <img src="smileys/smiley18.gif" border="0" align="middle" />

  • :

    Is the multiplayer stuff only announced on twitter ?

    Cos I just noticed it was two days ago :

  • I liked the overall looks of your game, mostly has a realy sense of finished product.

    But:

    Tekniko is right, balls in the first level take forever.

    PErsonal opinion: I didnt like the characters much, they seem a but out of place/style compared to the rest.

    Especially the canon, it kinda looks like a placeholder version.

    Game otherwise looks really neat and taken care off :)

  • oi, ....

    scaler = 0.8

    every tick

    set layoutscale lerp(1,scaler,0.1)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The best mentioned approaches involve setting the full screen to scale outer.

    There are quite some topics and capx's relating to this in the forum.

    generally it is setting scale outer, and have a some extra layout imagery around your layout size to reduce black lines at the sides or bottom/top.

    Scale outer will try and stretch your viewport till either the widest or highest side of your viewport matches the users window.

  • variable scaler = 1

    every tick

    system set layer scale "Background"

    lerp(LayerScale("Background"), scaler, 0.01)

    would you change the variable scaler at any one time to 2, it would gradually smooth the scale of the layer called "Background" to 2.

  • I am making a board like game which is somewhat of a cross between chess, stratego, and some fantasy characters.

    Anyways, I am in need of an AI which is better then what I have created so far.

    I need something that is able to find its way from one side of the board to an opposing player, moving one sqaure at a time.

    And, what it needs is a dynamic smart system.

    Like, it should have a variable which would determine how fast it would reach the other side/target on the board.

    IE, it could go there in a straight line, or occassionally take steps left or right.

    There is no pathfinding in this game, it is all done based on locations of the grey tiles and overlaps collision boxes pinned around the characters.

    I made my own variant of isometric tiling in this game, and it works pretty well :)

    Here is a screen shot of the game:

    <img src="https://dl.dropboxusercontent.com/u/7134196/field.png" border="0">

    I uploaded a web v ersion but its close to 50MB, so mind you and be patient when you click the link.

    It should run smooth in browsers though, chrome prefered ofc :)

    You are the side with the wizzard and knights. and you need to take out that demon and skeletons. Once done nothing really happens.

    Left click to select your character, then left click on a tile around him to move there.

    when close to an enemy, select your character, then right click the enemy to attack him.

    Atm, the enemies attack you automatically when you are in range of them, not always though.

    Anyone out there with decent AI insight able to help me out here ?

  • You cant do it with a simple ajax call   hehe

    You will need to update the PHP file itself ..

    For example, write some PHP code to catch that value you are sending and set it in a database or write it to some file.

  • Yes.

    And you will be able to upgrade them with new features from a licensed version:D