lemo's Forum Posts

  • Yeah keep on developing this,

    it may become quite great if you make the real thing till the end

    (btw the keys still have no effect for me)

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  • if you do not log in the socres will be posted as Anonymous.

    I don't know if you meant log in to the game or clay.io, but just to clarify it's possible to specify any name with the score when posted, whether the player is logged or not :]

  • Okay thx for the details!

  • Windjammers! Good ol' times^^

  • Ashley Is there any difference between an invisible object in the screen area,

    and a visible object off screen for rendering?

    Also, if an object is behind another (for example a large UI for the game), does this area get updated by the renderer?

  • For me it says "Connecting to plugin, please wait..."

    (and yes the plugin window says the server has started at ws://localhost:8091)

  • Nice dynamics indeed^^

    Works well already with simple shapes

  • Ashley said they'll hopefully "be adding better Z order controls for both the editor and runtime in future"

    You can post in this thread if you like ;)

    http://www.scirra.com/forum/please-add-send-forward-send-backward-commands_topic63377_page2.html

  • The new tutorial section is as laggy/choppy as the new tutorial layouts for me

    Looking good, but I don't know what kind of heavy scripting you injected in there...

  • Ah alright it works now indeed

    Nice trick still :]

  • Link to .capx file (required!):

    FamilyEffect.capx

    Steps to reproduce:

    1. create family

    2. add effect to family

    3. add family effect event

    4. delete family

    Observed result:

    family effect event is still in event sheet and does nothing

    Expected result:

    "Deleting this family will remove all actions, conditions and expressions relating to it"

    Browsers affected:

    unrelated

    Operating system & service pack:

    xp sp3

    Construct 2 version:

    r119

    Note: I suppose it should be like family instances, which both get deleted efficiently and have that handy family marker in drop-down lists

    <img src="http://i.imgur.com/iHFrNLH.png" border="0">

  • Very interesting, I didn't know you could have event-specific indexes like that :]

    I made a capx to try this, but for some reason it doesn't seem to work all the time

    Any idea?

    PickBall.capx

  • Link to .capx file (required!):

    CollisionPoly.capx

    Steps to reproduce:

    1. create a sprite over 1000px

    2. select a collision polygon vertex

    3. use the numeric input arrows to move the vertex position above 1000px

    Observed result:

    vertex position goes to 1 (as the box displays "1 000" with a space)

    Expected result:

    vertex position goes to 1000+

    Browsers affected:

    unrelated

    Operating system & service pack:

    xp sp3

    Construct 2 version:

    119

    Note: I mostly have to use the numeric input an go OCD all the time, now that I realized this, as the input box is the only way to round the position to an integer for real...

  • Click on the knob, drag mouse off the knob, and presto! the knob points towards the mouse. If you drag around, it will follow.

    Oh okay, got it now!

    I was mostly trying to rotate them with the mouse still over the knob...

    See the suggestion I just posted on your knob thread

  • Nice knob

    Try to remove the following line, works better IMO

    <img src="http://i.imgur.com/uiIY4sh.png" border="0" />