Link to .capx file (required!):
CollisionPoly.capx
Steps to reproduce:
1. create a sprite over 1000px
2. select a collision polygon vertex
3. use the numeric input arrows to move the vertex position above 1000px
Observed result:
vertex position goes to 1 (as the box displays "1 000" with a space)
Expected result:
vertex position goes to 1000+
Browsers affected:
unrelated
Operating system & service pack:
xp sp3
Construct 2 version:
119
Note: I mostly have to use the numeric input an go OCD all the time, now that I realized this, as the input box is the only way to round the position to an integer for real...