Ldk's Forum Posts

  • Hi.

    Im busy building a beta release for Linux PC and Mac

    Pc and linux runs fine

    But on a Mac Mini the performance is horrible.

    Are there any known issues regarding Mac performance with the exports?

  • ChangeLog was not properly tracked.

    But here is a brief overview of what has changed.

    • Powerups now only require one Button. Collect Fireflies and one you have enough you can use a power (summon an animal) In the past you had one button per animal that you could summon. Instead now the game will decide which animal to summon depending on the situation.
    • When a powerup is available an icon will appear on the top right corner indicating one can be used.
    • New Dog (enemy) behaviour
    • New tower (enemy) behaviour
    • New menu interface.
    • New Scoring system (still under construction)
    • Sounds have been redesigned and polished (not all sounds have been implemented yet)
  • Hi.

    Thank you.

    I will test again once i switch to mobile version of the game. Last night was just a test to see if the game still runs.

    But alas... i have exceeded the memory limits of mobile.

  • Hi

    Is it possible to run an exported game not in Canvas 2d mode on the Iphone after exporting it with Ejecta?

    I used the latest Ejecta Build, compiled with Xcode but my game keeps running on Canvas 2d.

    If it is possible does anyone have a good document on achieving this?

    Also... would CacoonJS crash on black screen if memory of game is 650mb?

    My iphone has 1000+ mb memory available... so the phone can handle it. Not so sure about CacoonJS

  • Silence. I listen to silence. Sometimes the neighbors dog that barks non stop... but that's nothing a bucket of water over the wall does not fix.

  • Yeah my naming conventions are good. There are a few objects that got lost.

    These are some basics that should be part of C2.

    Searching or filtering for objects.

    Selecting multiple objects... i have 100's of objects. If i decide to change a folder and move objects it takes me 30 minutes plus to individually select them and drag them one by one.

    I did create a topic about functionality like this.

    Even though C2 is a great application, it lacks some basic features.

    Fwumpy i eventually found it. But your method works.

  • Point taken.

    On the window where all your objects are displayed. Sprites, helpers, text objects, functions etc. under Object Types.

    If you want to locate a specific thing like lets say a sprite called Awesomeness. But i forgot where i placed it under which subfolder.

    How can you search or filter what is displayed ?

  • Hi.

    How do you search for an object under objects?

    Cheers

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  • Hi.

    Thank you.

    I eventually remove the solid function completely.

    I was experiencing way too many issues. Time is unfortunately against me.

  • Hi.

    Any way to make 2 objects not see each other as solids?

    Like choosing to what the object acts as a solid and to what not?

  • Hasuak

    I suffer from the same problem. But as time goes on i have learned to prototype rigs early with quick skinning to make sure everything works as intended.

    Too many of times was i forced to redo rigs, skinning etc.

    But yes... my biggest hate. Spending hours on something then finding out i made a mistake early in the project that will cost me to redo everything

  • Yes the game has interest. We have been #16 of the top 100 for 4 weeks now. With 2 batches being greenlit during that time.

    Basically what Valve says is that, they take the following into consideration before greenlighting a game.

    Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.

  • A bit off topic

    Placing a game on greenlight too early can cause it to lose a lot of votes.

    As said earlier... people cannot bridge the gap from early stages to its potential.

    My game lost a lot of votes due to making this mistake.

    The stuff im showing now on greenlight, and the stuff im posting tomorrow / errr well in a few hours are significantly different.

  • Oh i see you have to say "Object".Platform.VectorY or VectorX

  • Hmm. How do you get the VectorY or VectorX

    My C2 does not have this as expressions. I can only set them but cannot get any information from them