Ldk's Forum Posts

  • Problem Description

    The platform Behavior does not detect landing if the platform did not switch to fall.

    If you run towards a slope that is higher than the player and you jump and land on the slope without the platform behavior switching to "falling" it does not switch to "landing"

    Platform switches directly from jumping to moving.

    It should be jumping -> falling -> landing -> moving

    Attach a Capx

    Ashley : i cannot expose my Capx to the open forums.

    Description of Capx

    The Capx does a lot of things. It contains a fight system. Enemies. Levels etc.

    Steps to Reproduce Bug

    • Step 1 - Run towards a slope that is higher than the player for example a house roof
    • Step 2 - Jump on the roof from close proximity

    Observed Result

    Animations cannot trigger properly because the platform behavior never detected it was landing.

    Expected Result

    The platform behavior must switch to falling if it was in a jumping state but collides with a solid.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win7 64bit

    Construct 2 Version ID

    168 32Bit

  • Ashley

    Thank you. Will submit it in the bugs section soon.

    Is there a place i can send you guys the capx without exposing it to the entire forum?

    A0Nasser

    Thing is i don't want to create additional animations to compensate.

    I already have all my normal animations. Basically if landing doesn't trigger then the player just floats until you let go of the keys.

    And if you try to compensate with manually setting it to the landing animation it all goes weird because now you let go of the keys then only does landing trigger and then the whole animation starts again.

  • Ashley can you guys please investigate this.

    If a platform is jumping onto a slope and hits the slope at such a height that it doesn't fall it switches directly to moving and not to landing.

    The result is a lot animations break.

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  • Hi.

    When a platform behavior object hits a slope while it is in falling state it does not switch to landing. It stays on "falling"

    I see there are no events to force a certain platform behavior.

    Does anyone know how to force a new behavior?

  • I hope steam support will come soon.

    1month soon.

    Unless someone can write a custom plugin to handle it? Yes i will pay monies for this.

  • eli0s

    Thank you i will see if it can work for my requirements.

    I agree. Not having a masking system is a major downfall.

  • Hi.

    I finally figured out how to make looping fire animations.

    Just wanted to share.

    Note the vid on youtube has 3 frames missing to make it not seamless.

    But the PNG sequence is seamless.

    http://youtu.be/4hh4yxy6JdY

    I dont mind sharing this one. Or if you need information on how to create seamless looping fire or water just let me know.

    I am planning tutorials. Just very busy with making my game.

  • I tried every possible blend mode. None of them has a good effect

  • Its basicly a normal layer with an opacity set to 50%. This gives that color to the layers behind it. But i dont want that color to affect the background layer in any way. Only the sprite layers.

    Or what you said. Same thing

  • Hi.

    Is there a way to make one specific layer (The Background layer) ignore the Opacity layers.

    I want the opacity layers to only affect the sprite layers.

    Basically, the opacity layer tinges a sprite layer according to the color. But right now it also affects the background layer which is undesirable.

    See example

  • Video of my game.

    Also if you could vote yes on greenlight it would be much appreciated

    http://youtu.be/39mjDbEc7kQ

    http://steamcommunity.com/sharedfiles/f ... =263838232

  • Blacksmith Thank you very much

    I need the communities help.

    Can you please help me. Please pass a vote for my game

    http://steamcommunity.com/sharedfiles/filedetails/?id=263838232

  • I tested in IOS and android devices. The FPS was a constant 60FPS.

    I am however going through an optimization exercise too allow for older generation phones to get the same performance.

  • Thank you.

    Pc, Mac, Linux and mobiles yes.

  • Hi.

    My game is nearing the final stages. Any comments would be appreciated.