Lazarus1988's Forum Posts

  • I spend lot of time here and I'm very pleased with your community and I noticed there are many programmers, so my question is targeted to them.

    Overview:

      I have on my domain (lets call it loki.com and on this domain I have subfolder games packed as ZIP file. My primary target is to prevent visitors to download those zip files with loki.com/games/some_game.zip but allow them to download from loki.com/download/some_game of course this link is set with mod_rewrite.

    So basicly I want block direct access to file in directory but able to download from page on my web.

    I alread set .htaccess file in desired folder, but I cannot access file from my web.

    Or If you have any other ways to protect file from unauthorized download I'm open for your ideas

  • My favorite styles would be LIMBO(value-based) and Bastion(painting-based). So neither 8bit pixelated and nor the modern hi-res ones, haha. ^_^

    You Own3D me ^^ Sounds like a good idea ;]

  • Actually I didn't find any amusment in any of kind online or google play games, so I'm making my own game.

    Required experience in Construct to achieve it I made working on recources found here and ripping textures from windows games, big games, but ripping or downloading textures is not the same as making own textures... (Moral and law issues).

    Now I'm working on my own background style so my question is what are trends in games backgrounds / sprites styles.

    Oldschool NES style (8bit pixelated) or modern hi-res images?

    As for me, both styles looks great in action, but I can't make up my mind.

  • Panoramic images will be fine. but resolution is one thing, another matter is format, I bet, everyone who is using construct2 uses as background PNG format and it's best option, but use Interlaced PNG file.

    Here is a nice lecture about png <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    nuwen.net/png.html

  • [quote:aauklzb9]512x512 would fit nice for a 75px sprite?(the runner)

    With that question you must experiment on your own, but you are on good way, but runner sprite i would make

    64px width and 96px height with background size 768px height. It looks great on my 15inch screen with resolution 1366x768.

  • TiledBackground prefer images sized 64x64, 128x128, 256x256, 512x512 and so on... Personally I would make a scenery 1024x1024 and set layer parallax to X 5px and Y also 5px. It gives nice and smooth transition of background.

    Of course if you intend to make bigger layout (between 2000px and 8000px) I suggest to split background (the quickest way is to use imagesplitter.net)

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  • Chillout, I didn't want to offence here anybody, but I don't see in this pic nothing inappropriate.

    Oh... I got it. does in your country too much open decolletage are inappropriate? Not in mine. Sorry guys.

  • Oh yeah! Now I See... I didn't see... :] Anyway thank you very very much.

    Here it is promissed beer

  • Thanks, but there is no links in that topic with plugin, only examples

  • Ok, got it But i cannot find that plugin (Behaviour) "Step", is it included on latest release, or this is custom plugin? If custom, could you attach it?

  • Oh could you save it in lower version? I did not updated to latest version my copy of construct

  • justifun, I owe you one god damn big beer

  • Thank you justifun, much appreciated

  • Is there (here) a plugin that allows me (as game creator) to draw path where my "enemy" will walk?

    I found a plugin SplinePath but this is not what I need.

  • Maybe a lot of C2 user (hobbyist or quickmoney people) submitted LQ games to them and gives them an impression of C2 games are worthless? That's dangerous, given that C2 is the easiest tool to make games, it's logical to think that a lot of LQ games are shoved into the publishers face.

    Yes, thats one think, everyone of us thinks to create magnificent game, but reality shows opposite result.

    Another think... I spend lot of time on google play to find a good addictive game for free with no results, paid

    games on googlePlay also are poorly made (check youtube). Industry of mobile games, and HTML5 is still considered as a baby, so don't expect you write game with ~20 levels and some big publishers will distribute them. It's a double risk for them:

    • Waste of money to publish and if game is crap what happens next? They loosing customers.

    Let me ask that way, Would you buy grocieries in the same shop, when you last time found rotten ham? (example)

    My advice is simple:

    If you want to make games, do it right, or don't make them at all