Lasmelan's Forum Posts

  • We are under attack. An unidentified alien mechanical species has breached the hull and is entering the shuttle. We need to place our defenses now.

    Shuttle Siege is a sci-fi Tower Defense game created with Construct 2 in which you defend your space shuttle from the invasion of metallic creatures. It distinguishes itself from classic Tower Defenses in that you can design a path for the invaders using your buildings, an aspect that very few games have (including Desktop Tower Defense and Fieldrunners). Challenging maps, powerful towers, and various types of enemies are going to give you a fun, fresh experience.

    You can now buy Shuttle Siege on Steam!

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    Screenshots:

  • NanoCake Sorry?

    MPPlantOfficial Oh, I see. Some people aren't passionate about their projects. I think it's good that you started working on the game yourself.

  • Also, for another game, I found a guy, met up with him and discussed the details and even gave him the assets and same thing: NO REPLY after months.

    If you're talking about me, I clearly said that I don't have time for a revenue share project at the moment, so I suggested you start the project yourself.

  • When you export to NW.js, you get a Mac version of the exported product.

  • The fact that you paid for a game and it annoys you with ads is, by itself, unappealing to players. I know that if the game is very good, that won't be much of a problem.

  • People are going to be angry if they buy a game and it has ads.

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  • A beginner complaining blaming an engine for his lack of knowledge. Again. , instead of creating topics such as this one, if you really want to create this project, learn! And if you don't want to learn, you can hire / team with other C2 programmers. Otherwise, move on and don't blame Construct 2.

  • Available.

  • C2 and GM are different, so you might easily get stuck because some code works with C2, but doesn't work with GM.

    Also, why can't you just make the game with C2?

  • Sprite > condition > On Dragging

    Subevent

    Trigger Once While True

    Action

    System > create object > create sprite on x=sprite.X/ y=sprite.Y

    Just want to point out - On Dragging is a trigger, so it doesn't need Trigger Once.

  • newt

    Do you know anything about the limitations of peer number in rooms?

  • I think we shouldn't reply to this topic. It is now obviously pointless.

  • mahdi71

    You blame an engine for your mistakes. Just like a lot of other people. Functions, including event sheets, and so on are your friends, but they're very basic, and if you didn't find them, you clearly don't want to.

  • No, we have this in paid editions too.

  • * Hello, I need a team * (doesn't say anything to get people's interest)

    15 minutes later:

    * Nobody responds on this forum!!! *

    You need to wait days or even months with your type of offer. Be patient.