Lancifer's Forum Posts

  • dwesley

    Have you taken a look at the Flappy Bird tutorial here?

    https://www.scirra.com/tutorials/857/fl ... 10-minutes

    The tutorial itself doesn't cover the scoring, but the included capx has scoring in it.

    Another possible way is to position an invisible sprite block over the pipes and when the player overlaps it would add +1 to the score variable.

    I don't know what the point of the OP is...

    According to whois, that domain isn't even registered to anyone.

    You can buy it now if you want it.

  • I'd definitely buy a t-shirt. Vinyl decals (stickers) would be cool too.

  • I make most of my own as well. I sometimes find inspiration from some of the assets that are sold on other sites.

    I've gotten some stuff from GraphicRiver. But their licensing is too restrictive without paying more for commercial use.

    My favorite is... https://www.gamedevmarket.net. They're pretty cheap and they have a simple, one-size-fits-all license.

  • What happens when you change the "Preview browser" setting in your project properties panel? You didn't mention that.

  • Take a look at this post...

    Flame152 is looking for someone to team up with.

  • I had the same problem. I deleted my site cookies and re-logged in. Worked fine after that.

  • I'm getting the same error on every link in the top menu. (except the forum link)

    Only happening in Firefox, though. Chrome is loading the site just fine. Odd.

    -----------------------------------

    UPDATE:

    After deleting my cookies and logging back in, everything is working fine. False alarm.

  • ,

    I found a solution that works for me in Chrome for Android... it's not perfect, but darn close.

    When previewing the game in Chrome, open the browser menu and click on "Add to home screen".

    What this does is create a web app icon on your home screen that you can launch without any address bar or options panel.

    [quote:f0hwye1v]

    Web apps will launch full-screen with no vestiges of a browser. The URL will not be present, nor will traditional browser actions such as bookmarking and navigation controls.

    More info:

    https://developer.chrome.com/multidevic ... homescreen

    Granted, the status bar is still visible. But I think some theming apps, like ADW or GoLauncher, can hide that. Not too sure though.

  • Hey Seems a little too easy. But I still like it. Good job.

  • Nice work, Very challenging.

    The beginning is very difficult. I died about 20 times just getting to that rotating platform. In addition to the life counter at the top, I would suggest making the player flash or something to indicate that you lost a life. At first, I didn't realize I was killing myself every time I hit the floor. Personally, I have a short attention span and gave up. Like you said, there are different types of people to target and I guess I'm not one of those targets.

    Kudos for accomplishing something that I'm still struggling with...completing a game.

  • AnD4D

    Ahh, nevermind. I mistakenly thought you lowered your game's FPS to 30 to get the animation to look right.

    I'm coming from Clickteam Fusion, where we can change the game's frame rate with a simple click in the panel.

    Don't mind me. I'm still learning. Thanks.

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  • That, and only 6 frames of animation, running at a smooth 60 frames a second meant that the engines were looping 10 times a second. I had to lower it to 30 frames per second to make it look better,

    'm curious...

    Couldn't you just change the speed in the animation properties to compensate? Or am I missing something?

  • As LeuNoeleeste said above, Easter eggs don't usually affect gameplay. An Easter egg usually refers to a message or feature that is hidden in the game.

    I think what you want are cheat codes. Those do affect gameplay. If so, then you would need to be more specific as to what parts of your game that you want "better and simple".

  • Carbincopy

    Good job. Nice and simple.

    It would be nice to have a button on each screen to generate new numbers, without having to go back to the menu each time.