Lancifer's Forum Posts

  • Tween and MoveTo behaviors are only supported in C3 runtime. I'm guessing you have your project set at C2 runtime.

  • Using a lerp expression, like you're asking:

    SpriteA: Set position to (lerp(SpriteA.X,SpriteB.X,0.05), lerp(SpriteA.Y,SpriteB.Y,0.05))

    Or, you could also move an object by using either the Tween or MoveTo behaviors.

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  • What version of C3 are you using? A few days ago, someone else was having a similar problem until he updated to the latest version. Also, you might want to upload/share a project file that replicates the problem.

  • Yes. Open them in Audacity and make sure they get exported as 16-bit.

  • Take a look at the manual for more information about importing audio files. I usually import 16-bit wav files that are then automatically converted to webm, as mentioned in the manual.

    construct.net/en/make-games/manuals/construct-3/interface/dialogs/import-audio

    For a good converter (and all-around excellent editor in general) I use Audacity, which is free.

    Your example file plays fine in my phone's browser with no issues. It also plays fine when I created an apk and installed it. I have an LG G8X ThinQ w/ Android 9. Not sure why you're having problems.

    This might be an obvious question...are you sure you have your volume turned up?

    I import my audio as wav files, which then gets converted to webm for best compatibility across platforms.

  • Default jump only works if player is on a solid object, like a platform or floor. You don't have the player touching anything. Just having the BoundToLayout isn't enough. C3 thinks your player is still in the air. Add a solid object underneath your player and you'll see what I mean.

  • Did you try it yet?

    When I first saw your post, I wasn't 100% sure as I never had the need to do that personally. So, I opened up 2 random projects and copy/pasted objects between them just to see if it did work. Yes, it did... and it took me less than a minute to find out for myself. Please tell me you didn't wait several hours for someone to answer you.

  • Copy/paste?

    You shouldn't have a problem with that, as long as the objects all have unique names. You can't replace any objects that have the same name in the destination project.

  • Take a look at Blend Modes, which is a demo project included in C3. Specifically, Destination out.

    I was bored, so I made a quick mock-up of what you want.

    Here...

    dropbox.com/s/tfy4pykem8qo95z/BlendMode.c3p

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  • Hey. You get 50 events when you verify your email after registering. Check out this page...

    construct.net/en/make-games/manuals/construct-3/getting-started/using-an-account

    Specifically, the section called "ACCOUNT BENEFITS".

  • Maybe I should have taken the time to correct the settings so as not to confuse anyone. But, it's all good. ;)

    dazedangels, not that I'm aware of. It's always worked for me. Does your phone have rotation enabled in the settings?

  • you say your game is supposed to be horizontal but your view-port aspect ratio is portrait (9:16)?

    If you're referring to me, my screenshot was only an example to show the OP where the relevant setting was.

  • Did you specify your Orientations in your Project Properties?