lamar's Forum Posts

  • Today is the release of the free Beta of C3 and if you have not tried it here is the link:

    https://editor.construct.net/

    I gave it a try this morning and had a few problems getting the demo's to run until I turned off adblocker and enabled pop ups.

    Then I tried a few of my current C2 games that don't have alot of events and no addons but couldn't get them to run.

    Finally got one game that has only 20 events to run so I could test it a llttle and it worked fine.

    Noticed some significant lag when I frst ran C3 and after posting a bug report I checked my platform settings and discovered I was running Chrome 32 which came on the 64 bit computer I purchased a year ago so I updated to Chrome 64 and that seems to have solved some of the lag problem so C3 was useful in that respect.

    I have not tried designing a game in C3 yet and will probably try that tonight but if you have and you want to share your experiences or first impressions of C3 I would be interested in your impressions.

    Try to keep it civil and remember this is a Beta test so bugs are expected for awhile.

    Chrome also has a business and education versions that have more security features and limits users from changing settings and destroying history.

    Those are not updated very often so something to consider if you plan on using C3 in one of those versions.

  • Couple ways to do it:

    You can use a blank sprite pinned to your blocks or you can check if blocks collide with ground or another block and then set a variable to turn off the crushing event.

    I prefer the variable trigger instead of creating a bunch of extra sprites but whichever works for you.

  • You can use a button to add a number to a global variable and the run an event based on that number.

    Global variable NUMBER=0, Global Variable TRIGGER =0

    On Key Pressed: Add 1 to NUMBER, Set TRIGGER = 1

    On NUMBER = 1: do something, Set TRIGGER = 0

    Triiger = 1

  • I have to agree that a very limited C3 version is not going to be an adequate test for bugs or how the system operates under load with lots of events, sprites and effects running.

    If this is what the free version after the beta test is going to be I don't see much use in using it but maybe other people will.

    I would suggest a full version with limited events to 100 like Scirra did with C2 so we can really dig in and see if it is worth paying a subscription for.

  • The goal is to stamp out as many bugs as possible before we start selling it - we think people would be more upset buying buggy software.

    Hey Tom- I think I figured out the Chrome cache issue and I posted it in the bug reports.

    I have a 64 bit system that came with chrome installed so I assumed it was the 64 bit version. Turns out it was 32 so I updated to 64 bit and lag seems to have went away but have not tried it enough to know for sure.

    May be an issue other users have so you probably want to look into it and tell users having lag to check their Chrome version and update.

    Hope that helps!

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  • You need a global variable to hold your score and a text to show the score on the layout.

    Make a text and call it score and put the word "score" in it as a place holder. Put in on the layout.

    In your events make a gobal variable by right clicking anywhere on the even sheet and click create global variable and call it SCORE.

    In your events write this event.

    Every Tick: Set Text Score to SCORE

    Do not use quotations marks just the global variable name SCORE

    That will show the global variable in the text when you run the game.

    To change the SCORE variable you can add or subtract a number from the variable.

    On Player Collides with Object: Add to SCORE +1

    That can be any event you want to keep score of.

    Now every time the player collides with an object the variable adds 1 and that is shown in the score text Every Tick.

    That is the basics of making a score for your games.

  • What movement behavior are you using for your player?

    Bullet would work for a sustained slide. You can also use direct movement with a timer or custom movement or even physics.

  • Is it just a tutorial explaining movement controls or something more in depth?

    For movement controls I usually include a controls button the main menu page that goes to a new layout and I use pics for buttons in case people using it do not read English.

  • This Super Mario Brothers-Themed Bar Is The Best Place To Get Drunk

    https://www.yahoo.com/news/super-mario- ... 30042.html

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  • Using the Sine efect will over ride some other events because it is a set pattern of movement.

    You probably need to fiddle with the Sine settings and place your platforms so they don't cross paths if that is the movement you want to use.

    One way is to seperate them by X distance on spawn.

  • > "Shares of GameStop fell more than 13 percent Friday after the company reported sales declines in almost all of its segments during the fourth quarter.

    >

    > GameStop reported Thursday that hardware sales declined 29.1 percent, and new software sales fell by 19.3 percent for the quarter — two categories that were once key in boosting revenue for the retailer."

    >

    > http://www.cnbc.com/2017/03/24/shares-o ... sales.html

    >

    > Wonder if online gaming is cutting into that?

    >

    You mean online like HTML5 games or digital downloads? I would certainly say digital content is cutting into that. Steam, GOG, Direct2Drive, Humble Bundle, etc. Soooo much easier to buy a game online and use it right away than having to run down to you nearest GameStop to pickup a game. I'm sure sites like Amazon have something to do with GameStop's profit losses too. As technology improves, people become lazier.

    Digital downloads are also no overhead for the distributor.

    I went to ebooks and digital downloading for my books because it costs me $15 to produce a 355 page book and I have to charge twice that to cover shipping but an ebook of the same material costs me nothing except for a website and dropbox to store the files so I can charge $10 for the same materials and my customers get a great deal and I make more per sale.

    Brick and mortar stores have huge overhead and require insurance and employees so everything they sell costs more.

    I think stores like gamestop will probably go out of business like the Blockbusters did before long unless they find a new angle.