lamar's Forum Posts

  • Are you attaching the weapon to an image point?

    Instead of using mirror make a copy of the sprite and reverse it and put the image point where you want the weapon to be attached.

    You can also make more than one image point.

    We have a section for How Do I questions and Beginner Questions but I think we should have a seperate section for C3 and C2 or we may be giving confusing answers.

    So will Tom & Ashley set us up a C3 How Do I and Begginner Questions Section Please.

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  • Technically, Construct 3 is quite impressive. I see people going on about how it looks, failing to acknowledge the Scirra team are the first out of the event-based game maker tools to create a browser editor. Even more impressive is they're not using any frameworks or libraries, it's all just vanilla Javascript with CSS and HTML. A lot of work has gone into this and I think it's fantastic.

    It definitely needs some work and absolutely needs some "wow" features missing from Construct 2, to warrant spending $99 a year on Construct 3. I think Scirra knows they need to beat Construct 2 in features, ease of use and other aspects. If Construct 3 offers native exporters for iOS and Android without needing to use horrible third-party solutions like Cocoon or Cordova, I am definitely sold and will day one purchase. That alone would be a worthy upgrade feature.

    So if they can now fix the export issues that have plagued C2 why not just fix those issues in C2 since so many people have paid for that license already and have been waiting for those fixes that were promised?

  • Sounds like a collision box issue. The collison box is probably larger than the sprite and needs to be adjusted.

  • Just read through some of the many bug reports for C3.

    There were about 6 pages of bug reports the first day but from what I see Scirra has closed about half of them with the same response that is should be fixed in the next release or can't do anything about it or your computer is the problem not C3.

    I thought Scirra said they had internal bug reporting built into C3 so they could get accurate bug reports to fix problems?

    Anyway, the Scirra response to most of these C3 bugs seems to be the same as we got with bugs in C2. That does not bode well for getting problems fixed anytime soon.

    Just my observation.

  • I'm using Mac. Layout editor keep blank after adding some runs. I can't see my sprites anymore in Layout.

    If you have a specific bug issue like this please report it in the C3 bug section and provide the necessary system and platform info so Ashley can address it.

  • Used C3 more today... I honestly think the UI is beautiful.. with nice expanding popups, colors and bigger text.

    my main issue is it's in a browser. honestly, who wants to do game development in a browser?

    I get it.. the future.. someday, browsers and applications will just meld as one thing you use on a computer. But for now they are NOT that. I use my Browser a ton and have MANY tabs open, for NON gamedev things.. I'm sorry.. but I want an application. I know Scirra Team plans on wrapping it into a stand alone app.. but that feels like an after thought and they seem to really be pushing the browser. Why? who wants this??

    I've been using C3 and C2 side by side all day.. When in C3 I'm all stressed out, feels cramped for some reason and feel a sense of relief when I go to C2. I can't explain it, something is just not right about it being in a browser. Not talking about functionality at all.

    I think I understand that feeling. When I have C2 open I also have a paint program, audacity and other programs open at the same time and I am shifting between those constantly as I develop a game. I may have a C2 game design in progress and have that open for days while I work on it here and there between other projects.

    I use my browser for running my own business so I have email contacts constantly and I will probably have a youtube live feed going and and may be researching materials in other tabs at the the same time so having yet another tab for developing games throws off my work flow and I closed the C3 tab by accident twice and if my internet connection drops there goes my game progress.

    I am hoping the desktop version will overcome those problems but if it is also run in a browser window requiring internet connection online I will probably not be too interested.

    I am thinking people that have limited bandwidth that have to pay for more bandwidth are probably not too interested in a browser based design and that is a lot of people.

  • > Is it just a tutorial explaining movement controls or something more in depth?

    >

    > For movement controls I usually include a controls button the main menu page that goes to a new layout and I use pics for buttons in case people using it do not read English.

    >

    It's explaining movement controls and it's an animation. I want it to appear the first time somebody plays the game.

    Ok, I would create it in a seperate layout and use pictures to explain movement controls for people that don't read your language.

    Make a button that says PLAY and when they have seen the instruction they push play to start the game events.

    On Touch on Object PLAY: Go to layout GemeEvents

  • I really would like this thread to be for users that have tried C3 and not a place for Scirra to defend their product but to be open and listen to what people are saying.

    If Scirra comes on defending and making excuses they are not really listening to what people are saying and users will just stop posting out of fear that Scirra will confront them for saying something negative.

    This is very usefull feedback that Scirra should be listening to and absorbing to make their product better for the next release.

  • No way to cancel a game once you start to open it or run it.

    That is something that should be changed and if a game is taking too long to load you need to be able to cancel it.

    I will bring that to Ashley's attention.

  • Correct me if I'm wrong, but I gathered from the blogs n such that once c3 is loaded then an Internet connection is no longer needed at all to be able to use it. If that's true, then once c3 is loaded you should be able to disconnect from the Internet and keep using it no problem. The only thing that wouldn't work is saving to or loading from Dropbox or the other online file hosting services.

    Actually, I'm curious to try something now. What if you closed the chrome browser with c3, disconnected from the Internet and re-opened the browser and tried to load the c3 website? I seem to recall Ashley talking about offline cache in his blogs... I'll have to try that tomorrow.

    I just tried it and opened the editor and demo game and then turned off my internet and the game works but editor threw an error and crashed.

    That may be possible in the desktop version but apparently not in the online version.

  • My first impression - C2 in a browser.

    I would prefer a normal downloadable version.

    I have pressed them on a desktop version and they said they would have a free version available but maybe not until after the game jam.

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  • My first impression is that this is actually an alpha build and not ready for public beta testing yet. I'll probably be checking back in a few weeks to see where the development is at by then.

    Hey Burvey!

    Haven't seen you around the forum much. Hope all is well.

    Yes I have to agree and with only 40 events and no features that were hyped to test I can't see how this is helping them to sell people on C3 and may do the opposite.

    This should have been run with experienced apha testers instead of a public release I think.

  • Im pretty sure this should be on a tshirt:

    LOL- did you try to change your profile pic too?