LaDestitute's Forum Posts

  • A reminder to those that have or are playtesting the gamekit's public release! URGENT!

    Please submit any bugs found to the issue tracker (that is, after checking if they already do not exist as an open issue), which can be found here:

    https://gitlab.com/LaDestitute/A-RPG-Gamekit/issues

    A gitlab account is required to open bug issues so I can fix them eventually but gitlab account creation is completely free!

  • I've moved all enemies over to use a family, where they now derive specific instance variables from the family, such as health or invincibilityframes. One set of events now covers all common functions, such as knockback and damage but an ID instance variable from the family is also used to dictate if enemies should trigger unique behaviors to said functions.

  • Also, for anyone interested, got a Discord Server:

    https://discord.gg/eexY8Am

  • An update since I've been quiet for a while:

    I've seemed to have gained an issue with concentration and ADHD. I haven't really touched the project in over three weeks and I'm supposed to be doing the work for a major code overhaul/cleanup, which seems more daunting than I expected.

    I'm going to tackle enemy AI first, so expect to see organized in object-based families along with general clean up and better usage of functions. Might also decide whether pathfinding or state-based systems produces better behaving patrolling AI, as long as it doesn't cause a FPS issue.

    (so, in reality, I haven't opened C2 in over a month but I plan to get over that hump and get the code-optimization started)

  • Update 6/2/2017:

    The current progress is more of a technical stage currently (as of mid last month) so not much is available to show for it nor will it likely get a build promotion video like previous builds. A whole lot of code cleanup, in preparation for implementing new and major last features before the final stage before release. Since I'm doing code review and cleanup for the entirety of the gamekit's codebase, that means there's a lot of overhead work in consideration so it may take a while.

  • So, I've lately been wanting a sort of nice blogger style site to post all my development update/logs to, anyone got any suggestions besides building and publishing my own domain?

    Tumblr is pretty decent but if there are any additional good suggestions, I'm all open ears.

  • Some news regarding my gamekit:

    Subscribe to Construct videos now
  • An invite based closed-alpha prerelease is now available for my A-RPG Gamekit. To get the download links (which include links for osx, windows, and linux), send an email to:

  • I appear to be having a bit of a problem with installing nw.js

    As soon as I hit the install button, it gives me the error of "The drive or UNC share you selected does not exist or is not accessible. Please select another."

    Obviously can't do that as it closes out upon hitting the Ok button

  • bbenny93 is there a way for the NPC to remember his next_dialogue when the player go to a new layout and come back?

    You could create different dialogues to call and then use variables to check which to switch to?

  • This seems a bit simple and might work for you but did you try combining trigger once and destroying the projectile if it hits even one enemy?

  • Going to be giving out pre-release builds to anyone interested, very soon. In a day, or maybe less!

    To get a pre-release build, please send an email to:

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  • Set your sampling to point and NOT linear for pixelart.

  • Gonna be streaming some pixelart stuff for the gamekit in a moment.

    https://www.twitch.tv/ladestitute

  • I've launched a Patreon, if you're interested in supporting me:

    https://www.patreon.com/ladestitute

    Those that support me will soon get early gamekit builds for this project, as well as extra materials like design docs for devwork in between.