I figure a small update is in order, since it's been two months or so.
I've gone back to working on the gamekit as of this week, despite planning to earlier than said week. What's taking me so long is a bunch of difficult bug-squashing at the moment, and I have a list of about eight bugs in total, and while one is technically an anomaly and just strange behavior instead of an actual gamebreaking/functional bug, most of these are difficult in nature or part of an interconnected mechanic (disable X to debug and expect to see a big chunk of a system breaking as a result).
If anyone wants to help, PM me and I'll send you the current capx and here is a list of the most recurring/functional bugs:
*Not all dialogue characters are getting displayed for the textbox (despite the .xml source showing otherwise and the text not reaching the 'character limit')
*No pause during dialogue boxes (easy fix, just listed for completion's sake)
*You can open two chests if they're one tile apart in terms of free space (easy fix, just listed for completion's sake)
*Bombs do not keep their state with a file if saved (easy fix but a bit more complicated since it involves webstorage data, just listed for completion's sake)
*Door teleports do not function properly all the time
*Enemies sometimes lock Link in an input-ignoring freeze with contact damage
*Blocks making sounds when pushed against a wall