LaDestitute's Forum Posts

  • I think it might be because two objects have the scroll to behavior, so it centers on a viewpoint in between the two if both are enabled. That could be an explanation but I won't know for sure until I get the capx.

  • It works absolutely fine to me, so unless it's a bug, you may need to upgrade your operating system. Even Microsoft stopped support for XP. Scirra's manual says Windows XP Service Pack 3 (so upgrade to SP3 if you have not) is the minimum specs but Windows 7 or later are the recommended specs.

  • Are you using individual sprite objects, or a tilemap object?

  • Having a capx for us might help.

  • I'm not really sure at all. I don't use IE. It might help to send me the capx though if you don't mind, it's always good policy to share yours if you need help with a problem.

  • What's your internet explorer version? It has to be 9 or above, preferably the latest version.

    It's generally maybe noted that Scirra only 'supports' (as in personally recommends) Chrome and Firefox (since you have options to download them in the installer for Construct 2) despite officially supporting Opera and IE.

  • Could I get a copy of your capx?

  • Could you tell us what exactly you want to do? There are a few answers available to related geolocation based functions but you're being slightly unclear. I think you want to display a map (a specific predefined location like New York or pulling maps based on where the player lives?) but I'm not sure that's precisely what you mean.

  • Carbincopy, you're forgetting the fact that there can be only one trigger in any event, regardless of what type of event it is. The solution would be:

    On W pressed

    Is Up down

    This way you can check for two keys, but one of them has to be held down, unless there's another solution.

  • What do you exactly mean by wind effect? What you said isn't very clear.

  • Curious, what exact native behaviors are in use here for what you have so far? A capx may help.

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  • That's because triggers (anything with a green arrow) generally only run ONCE, meaning the subevent only gets triggered once and then stops.

    A solution is to have variable, whether instance or global is up to you. On whatever event you want to trigger the text, just only set the variable to 1/true.

    Copy the event as in from Ashley's example capx, except add a condition to check if variable = 1.

  • You forgot a "for each" loop.

    https://dl.dropboxusercontent.com/u/589 ... oblem.capx

  • Have some sort of variable first, either an instance variable (for the player?) or a global variable if you want more control/less possible bugs. Create a text object, and put it on a layer above the other layers (you know, the layers you have for objects, the player, backgrounds, etc), and set the parallax and scale rate for this new layer to 0.

    On any event that you want to make changes to the player's available money, do your general stuff (subtracting/adding from the variable) but include an event for the text object created, and select the action to change said text's content. Set it the variable. Just type in your variable name (if global) or if using an Instance variable:

    [quote:27cp75iz]Player.Money

    Player is the name of the object that has the instance variable, and Money is the name of said instance variable, which has to be a number type and not boolean or string.

    Another way to go about setting the text is instead including an "Every tick" event at the very top (after any On start of layout events), and in said event, change the text object to the variable.

  • Those flying mechanics of yours look pretty slick. The level of mobility you have with your plane looks pretty great.